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Found 2 results

  1. Been also wanting to post this, but I need your guidance. After I made this face rig, I saved it along with the same folder as the other face rig I posted. Then I tested it to see if it would open up in MI. It had that SAME error that I kept on venting about last time. I opened up one of my older projects and imported this rig. Somehow it worked the first time, and then had that same error the second time. So if this rig produces an error, or you know a workaround, please tell me. Download: https://www.mediafire.com/?0dfsd115b4me45g Bug Log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 11:52:27 PM version: 1.0.6 11:52:27 PM gm_version: 1.4.1749 11:52:27 PM build date: 3/12/2016 6:10:39 AM 11:52:27 PM YYC: yes 11:52:27 PM working_directory: C:\Users\TWO\Documents\Mine-imator\Mine-imator\ 11:52:27 PM file_directory: C:\Users\TWO\AppData\Roaming\Mine_imator\ 11:52:27 PM OS: Windows 11:52:27 PM os_version: 393217 11:52:27 PM os_is_network_connected: yes 11:52:27 PM os_get_language: en 11:52:27 PM os_get_region: US 11:52:27 PM USERDOMAIN: Dell-7 11:52:27 PM USERNAME: TWO 11:52:27 PM USERPROFILE: C:\Users\TWO 11:52:27 PM APPDATA: C:\Users\TWO\AppData\Roaming 11:52:27 PM NUMBER_OF_PROCESSORS: 4 11:52:27 PM PROCESSOR_ARCHITECTURE: x86 11:52:27 PM PROCESSOR_IDENTFIER: 11:52:27 PM PROCESSOR_LEVEL: 6 11:52:27 PM PROCESSOR_REVISION: 3a09 11:52:27 PM video_adapter_0_name: NVIDIA NVS 5200M 11:52:27 PM video_adapter_0_driver_version_high: 589842 11:52:27 PM video_adapter_0_device_name: \\.\DISPLAY1 11:52:27 PM video_adapter_0_driver_version_low: 854730 11:52:27 PM Library init 11:52:27 PM Data\file.dll 11:52:27 PM Data\movie.dll 11:52:27 PM Movie init 11:52:27 PM Data\window.dll 11:52:27 PM Data\texture.dll 11:52:27 PM Texture init 11:52:27 PM working_directory: C:\Users\TWO\Documents\Mine-imator\Mine-imator\ 11:52:27 PM Trying to save files 11:52:27 PM surface_save OK 11:52:27 PM texture_create OK 11:52:27 PM file_delete_lib OK 11:52:27 PM Shader init 11:52:27 PM shaders_are_supported: yes 11:52:27 PM shader_high_ssao_blur compiled: yes 11:52:27 PM shader_high_ssao compiled: yes 11:52:27 PM shader_high_ssao_depth_normal compiled: yes 11:52:27 PM shader_high_light_apply compiled: yes 11:52:27 PM shader_high_light_night compiled: yes 11:52:27 PM shader_high_light_point compiled: yes 11:52:27 PM shader_high_light_spot compiled: yes 11:52:27 PM shader_high_light_sun compiled: yes 11:52:28 PM shader_high_fog_apply compiled: yes 11:52:28 PM shader_high_fog compiled: yes 11:52:28 PM shader_high_dof compiled: yes 11:52:28 PM shader_high_aa compiled: yes 11:52:28 PM shader_replace compiled: yes 11:52:28 PM shader_draw_texture compiled: yes 11:52:28 PM shader_depth compiled: yes 11:52:28 PM shader_color_fog_lights compiled: yes 11:52:28 PM shader_color_fog compiled: yes 11:52:28 PM shader_blend_fog compiled: yes 11:52:28 PM shader_blend compiled: yes 11:52:28 PM shader_border compiled: yes 11:52:28 PM Create vertex format 11:52:28 PM Render init 11:52:28 PM Ground model init 11:52:28 PM Character models init 11:52:28 PM Windows init 11:52:28 PM Lists init 11:52:28 PM Load language file: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\Languages\english.txt 11:52:28 PM Make transitions 11:52:28 PM Transitions OK 11:52:28 PM Globals init 11:52:28 PM Opening pack from folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\Textures\ 11:52:28 PM mob_texture 11:52:29 PM block_texture 11:52:29 PM colormap_grass_texture 11:52:29 PM colormap_foliage_texture 11:52:29 PM item_texture 11:52:29 PM particles_texture 11:52:29 PM block_preview_texture 11:52:29 PM sun_texture 11:52:29 PM moonphases_texture 11:52:29 PM moon_texture 11:52:29 PM clouds_texture 11:52:29 PM Pack opened 11:52:29 PM Found key_file: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\key.file 11:52:29 PM Loading settings: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\settings.file 11:52:29 PM load_format: 4 11:52:29 PM Loading recent: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\recent.file 11:52:29 PM Loading closed alerts: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\alerts.file 11:52:29 PM Startup OK 11:52:29 PM Resetting project 11:52:29 PM Destroying instances 11:52:29 PM Project resetted 11:52:29 PM Show popup: startup 11:52:30 PM HTTP: [] 11:52:30 PM Opening project: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing\Testing.mproj 11:52:30 PM load_folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing 11:52:31 PM load_format: 13 11:52:31 PM Resetting project 11:52:31 PM Destroying instances 11:52:31 PM Project resetted 11:52:31 PM save_folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing 11:52:31 PM load_iid_offset: 0 11:52:31 PM Templates: 11 11:52:31 PM Timelines: 30 11:52:31 PM Resources: 14 11:52:37 PM Get template iids 11:52:37 PM Get particle type iids 11:52:37 PM Get keyframe iids 11:52:37 PM Get timeline iids 11:52:37 PM Build trees 11:52:37 PM Reset read positions 11:52:37 PM Update program 11:52:37 PM Project loaded 11:52:41 PM Action: asset_open 11:52:41 PM Opening asset: C:\Users\TWO\Documents\Mine-imator\Rigs latest\Face rig mc.object 11:52:41 PM load_folder: C:\Users\TWO\Documents\Mine-imator\Rigs latest 11:52:41 PM load_format: 13 11:52:41 PM save_folder: 13 11:52:41 PM Opening object 11:52:41 PM load_iid_offset: 13470943 11:52:41 PM Templates: 11 11:52:41 PM Timelines: 30 11:52:41 PM Resources: 3 11:52:41 PM Get template iids 11:52:41 PM Get particle type iids 11:52:41 PM Get keyframe iids 11:52:41 PM Get timeline iids 11:52:41 PM Build trees
  2. Hi I Need a Skin designer, Rigging, Animating, Voice acting, Light rigging, & Builder guy or if you can do only one of those things that will be great! The animation is going to be big and will need lots of help, Its going to be a medieval castle war and there are so meany things that need to be done. On this day that this is posted the map for the animation is not done but close. This is a big project and if you help out you will get full credit not just in the video description but on the video its self, by now if you are still reading this you should Pm me or add me on skype: quadmaxx, if that does not work email me at quadmaxx@gmail.com Hope to have you on the team! Thanks Have a potato! (insert potato_Os) -The Beef
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