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Found 24 results

  1. I close my eyes for a sec and its October already... Anyways, its AKM. Yes, i will be remaking MK18 for tenth episode. Credits: AKM: Hands: Its the default zombie hands SFX: FAS:2 MW2019 BGM:I’m Not What I Thought by Darren Curtis Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/free-music/all/
  2. I haven't animate anything in MI for months, and I'm lazy ? I animate these around 30 minutes, so no effort. Hammer isn't cocked because duh
  3. Sorry for the delay in videos, but I'm back, I think . All Gun models can be found here HK416 & M26 Combo:https://drive.google.com/drive/folders/1U5XRt46k6Fgt0-OIfxY4JvgsKv95WZ3l?usp=sharing
  4. Let me no if there is anything i need to improve on and I'll take it into consideration
  5. Today, we will be looking at the RPG-7 Suggestions will be welcome Credits Skin: https://www.minecraftskins.com/skin/10182455/dust-2-terrorist/ RPG-7: Pigeon99 Music: Cold Water - Patrick Patrikios
  6. if you know the game your awesome
  7. https://imgur.com/z5o03y3 made with mine-imator ty @Belmo for teaching me the camera trick~
  8. I have couple of rigs on a same project, created from modelbench. The issue is that when the animation is playing, while there're rigs are playing / move at the same time. The FPS drop so hard that 60 FPS, FPS_real 60 - 80 [Animation is not playing] Drop all the way to 15 FPS, FPS_real 12 - 18 [Animation is playing] The problem is, I have a decent PC, and Mine-Imator only use like 14% of my CPU and less than 100MB of my memory, use less than 8% of my GPU. Meanwhile google chrome which sometime lag still use 1,200+ MB of my memory. While the fps of the software is already so low and laggy so how do I actually make the animation properly? Are there any ways to increase the usage of Memory or CPU of the software? Yes, I did unable all the particles effect, lighting and other camera. Before you ask.
  9. When your ready to export your video, it only gives options for a frequency rate of 24, 30, and 60. I would like to lower the frequency rate down a lot more to make the illusion of stop motion. I like the style and it helps hide mistakes. So is there a way to lower it more?
  10. Hi guys, First I would like to thank you for advices on my latest animation. Now I created a new animation. I hope you'll enjoy it!
  11. Yes, I know this is simple to do. But if you don't know how or your just to lazy to make your own then here is a first person thing and you can change the field of view as needed and you can turn off the DOF if you want Video: Hope y'all enjoy and feel free to sub to me too ;D Download: http://www.mediafire.com/file/b3xhha6jajm4mho/First+Person.zip
  12. Teste Rápido How did my quick test?
  13. Yo.. I'm back with 2 new wallpapers (well.. kinda). I tried to make a HUD for Gunslingers RIOT. This is just a concept and won't be in the actual modpack since MC doesn't allow this much modding. (Or I don't know how to make it ) Tell me what you think of these and which one is better. TPS FPS
  14. hellloeeeeeewww! here's a new sneaky peaky of upcoming animations. https://www.dropbox.com/s/bly9veh548ndzar/fpsw1.avi?dl=0 everyone plese watch a feedback would be welcome
  15. 1-Limit FPS: this will serve for less powerful computers and increase FPS in more powerful computers. (such as saving energy and not accelerate both the computer) 2-Option of brightness and contrast (better lighting): this could be something like the Shader of Minecraft currently known. (the brightness of Mine-imator is not as strong as for this effect) would be great if this option was added. 3-Ground affected by the ambient color: I find it really strange that the soil is not affected by the ambient color. when he adds a Schematic, is affected by the ambient color. but not the ground. that causes the ground is highlight completely easy to and distinguish the ground with the blocks (or Schematic) post in the scene.
  16. Hello, reader. This is my pack of rigs inspired by the Half-Life game series (Well, just the first game and it's expansions)! A note, this is a work in progress so not all things I plan to include are in right now. So, here is the list of rigs: Current Ones Done: Tau Cannon Laser Tripmine Enemies: Allies: Weapons: Crossbow: Hivehand: RPG: Tau Cannon: Gluon Gun: MK2 Grenade: Laser Tripmine: Satchel Charge: Snarks: Pipe Wrench: Combat Knife: Barnacle Grapple: Desert Eagle: M249 SAW: Spore Launcher: Shock Roach: Displacer Cannon: M40a1: Items:
  17. 1. Instead of loading the same schematic twice, duplicate it in the instances section. This will create an identical schematic that you have already loaded with the keyframes used. Note that doing this also lowers load times for the animation. - Do not clone it in the Library Section! This will add lag as if you loaded it twice. 2. Avoid using HD Textures until the final product.This is self-explanatory, as it's basically like having a Triple sized energy drink when you are already full. It will just be bad and feel bad. 3. Avoid rigs until the final product. This is basically adding 4-5 more timelines in your animation which isn't required. Only avoid rigs if you can, but if they need to be animated, use them. Using these tips, I have been keeping my FPS above 90 during the animation process. It might help to try these out, see if they work for you.
  18. Hello, reader. This is a rig of DoomGuy, who is from the videogame that set the foundation of the First-Person Shooter. (DooM) DISCLAIMER: BFG 9K NOT INCLUDED! Here is a screenshot of it in action: I apologize for it being a spoiler, I did it to conserve space. (It's not a screamer at all if that's what you are thinking.) Changelog: List of Features: --Custom Skin, Color Palette taken straight from the game! --3D Chestplate and Back --3D Feet --3D Helmet --FREE GUNS INCLUDED! Download link: http://www.mediafire.com/download/m1ck36k8af9on6q/DoomGuyV2.zip Term of Use: You are free to use this for any of your animations as long as you give credit. Another note: If you find any bugs, tell me how to reproduce it and I will fix it. If you have any suggestions, please tell me them! --==//Aronan\\==--
  19. I have a good idea why not put first person mode for animations like for the one i wanna do is Cod Nuketown zombie's it would be amazing to put it in.
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