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Found 1 result

  1. Sometimes I have to save multiple objects to export to another different project, and I have to go one for one, selecting them, then pressing "Save the selected objects" which is a waste of time. The program should be able to save all the selected objects at once, and in case there are several objects with the same name just automatically adds a number on the filename so it doesn't overwrite. For example there are 3 "Zombie" and you save all the objects at once, the program creates 5 filenames with the objects: "Zombie", "Zombie (1)", "Zombie (2)". btw, I just realized the program can't also import several objects at once, so there you are again importing one by one which is hell. Please, allow multiple export and import at once. ps: im getting this crash when importing some of my objects pretty randomly: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
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