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Found 2 results

  1. Hey guys! So, can anyone help me with this?? I am recieving this error when I try to import a .object file that I exported from another project: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) And here is the log: 15:20:42 Action: asset_open 15:20:42 Opening asset: E:\Doctor Who Em Blocos\Monologo Listen\ULTIMA TENTATIVA.object 15:20:42 load_folder: E:\Doctor Who Em Blocos\Monologo Listen 15:20:42 load_format: 13 15:20:42 save_folder: 13 15:20:42 Opening object 15:20:42 load_iid_offset: 11350879 15:20:42 Templates: 11 15:20:42 Timelines: 72 15:20:42 Resources: 0 15:20:42 Get template iids 15:20:42 Get particle type iids 15:20:42 Get keyframe iids 15:20:42 Get timeline iids 15:20:42 Build trees I have no idea what that things up ahead means :/, I really need to import this .object because it's a animation that took several hours to end, and now I want to use this same animation in another project. I tried everything, export again, change the character textures to the original stevie, but no success. Can anyone help me pls??
  2. I used to make animations very well wuthout any problems or bugs, but at recent days i start using it lot, i didn't repeat other topic because there is an other topic says "i downloaded a newer version" but me no! i was just making animation normal but yesterday i closed and opened mine-imator lot and now it is making me many bugs that appears just suddenly and i do not have any choices just to abort, the error: Mine-imator log, please paste this into your bug report! 18:12:27 version: 1.0.5 18:12:27 gm_version: 1.4.1690 18:12:27 build date: 13/01/2016 21:11:39 18:12:27 YYC: yes 18:12:27 LAA: yes 18:12:27 working_directory: D:\Mine-imator\ 18:12:27 file_directory: C:\Users\Hichem\AppData\Roaming\Mine_imator\ 18:12:27 OS: Windows_NT 18:12:27 os_version: 393217 18:12:27 os_is_network_connected: yes 18:12:27 os_get_language: fr 18:12:27 os_get_region: FR 18:12:27 USERDOMAIN: Hichem-PC 18:12:27 USERNAME: Hichem 18:12:27 USERPROFILE: C:\Users\Hichem 18:12:27 APPDATA: C:\Users\Hichem\AppData\Roaming 18:12:27 NUMBER_OF_PROCESSORS: 2 18:12:27 PROCESSOR_ARCHITECTURE: x86 18:12:27 PROCESSOR_IDENTFIER: 18:12:27 PROCESSOR_LEVEL: 6 18:12:27 PROCESSOR_REVISION: 0f0d 18:12:27 video_adapter_0_name: NVIDIA GeForce 210 18:12:27 video_adapter_0_driver_version_high: 524305 18:12:27 video_adapter_0_device_name: \\.\DISPLAY1 18:12:27 video_adapter_0_driver_version_low: 730542 18:12:27 Old log found 18:12:27 DLL init 18:12:27 file.dll 18:12:27 movie.dll 18:12:27 Movie init 18:12:27 window.dll 18:12:27 texture.dll 18:12:27 Texture init 18:12:28 exe_directory: D:\Mine-imator\ 18:12:28 Trying to save files 18:12:28 surface_save OK 18:12:28 texture_create OK 18:12:28 file_delete_dll OK 18:12:28 Shader init 18:12:28 shaders_are_supported: yes 18:12:28 shader_high_ssao_blur compiled: yes 18:12:28 shader_high_ssao compiled: yes 18:12:28 shader_high_ssao_depth_normal compiled: yes 18:12:28 shader_high_light_apply compiled: yes 18:12:28 shader_high_light_night compiled: yes 18:12:28 shader_high_light_point compiled: yes 18:12:28 shader_high_light_spot compiled: yes 18:12:28 shader_high_light_sun compiled: yes 18:12:28 shader_high_fog_apply compiled: yes 18:12:28 shader_high_fog compiled: yes 18:12:28 shader_high_dof compiled: yes 18:12:28 shader_high_aa compiled: yes 18:12:28 shader_replace compiled: yes 18:12:28 shader_draw_texture compiled: yes 18:12:28 shader_depth compiled: yes 18:12:28 shader_color_fog_lights compiled: yes 18:12:28 shader_color_fog compiled: yes 18:12:28 shader_blend_fog compiled: yes 18:12:28 shader_blend compiled: yes 18:12:28 shader_border compiled: yes 18:12:28 Create vertex format 18:12:28 Render init 18:12:28 Ground model init 18:12:28 Character models init 18:12:28 Windows init 18:12:28 Lists init 18:12:28 Load language file: D:\Mine-imator\Data\Languages\english.txt 18:12:28 Make transitions 18:12:29 Transitions OK 18:12:29 Globals init 18:12:29 Opening pack from folder: D:\Mine-imator\Data\Textures\ 18:12:29 mob_texture 18:12:29 block_texture 18:12:30 colormap_grass_texture 18:12:30 colormap_foliage_texture 18:12:30 item_texture 18:12:30 particles_texture 18:12:30 block_preview_texture 18:12:30 sun_texture 18:12:30 moonphases_texture 18:12:30 moon_texture 18:12:30 clouds_texture 18:12:30 Pack opened 18:12:30 Found key_file: D:\Mine-imator\Data\key.file 18:12:30 Loading settings: D:\Mine-imator\Data\settings.file 18:12:30 load_format: 3 18:12:30 Loading recent: D:\Mine-imator\Data\recent.file 18:12:30 Loading closed alerts: D:\Mine-imator\Data\alerts.file 18:12:30 Startup OK 18:12:30 Resetting project 18:12:30 Destroying instances 18:12:30 Project resetted 18:12:30 Show popup: startup 18:12:31 HTTP: [] 18:13:46 Opening project: D:\Mine-imator\Projects\Tests\Tests.mproj 18:13:46 load_folder: D:\Mine-imator\Projects\Tests 18:13:46 load_format: 12 18:13:46 Resetting project 18:13:46 Destroying instances 18:13:46 Project resetted 18:13:46 save_folder: D:\Mine-imator\Projects\Tests 18:13:46 load_iid_offset: 0 18:13:46 Templates: 44 18:13:46 Timelines: 174 18:13:46 Resources: 10 18:13:46 Get template iids 18:13:46 Get particle type iids 18:13:46 Get keyframe iids 18:13:46 Get timeline iids 18:13:46 Build trees 18:13:46 Update program 18:13:46 Project loaded 18:14:47 Action: action_tl_select 18:14:52 Action: action_tl_select 18:14:52 Action: action_tl_remove 18:14:53 Action: action_tl_deselect_all 18:14:53 Action: action_tl_keyframes_select_area 18:14:53 Saving project: D:\Mine-imator\Projects\Tests\Tests.mproj 18:14:53 load_folder: D:\Mine-imator\Projects\Tests 18:14:53 save_folder: D:\Mine-imator\Projects\Tests 18:14:53 Project saved 18:14:53 Show alert: Project saved!, , 78 18:15:00 Action: asset_open 18:15:00 Opening asset: D:\Mine-imator\Mobs Rig\Skeleton\Skeleton.object 18:15:00 load_folder: D:\Mine-imator\Mobs Rig\Skeleton 18:15:00 load_format: 12 18:15:00 save_folder: 12 18:15:00 Opening object 18:15:00 load_iid_offset: 16699519 18:15:00 Templates: 7 18:15:00 Timelines: 24 18:15:00 Resources: 4 18:15:01 Get template iids 18:15:01 Get particle type iids 18:15:01 Get keyframe iids 18:15:01 Get timeline iids 18:15:01 Build trees somebody help because this is enough to me, please
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