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Found 16 results

  1. "So much space. Need to see it all." Credits:Core Rigs by Mr. Darl.Earth Picture from Wikipedia.Background star textures by Mojang.Based on Portal 2 by Valve.Info: Created with Mine-imator 1.0.5 FULL.No other software used. UPDATE: DAVID APPROVED!
  2. Using Mine-imator 1.0.5 I am unable to export my project correctly. I was using 1.0.3 until today. I updated to 1.0.5 and the result is the same. I have been having this problem consistently for about a week now. When I export, I get a blank view. Steve has been moved from origin. And I have positioned a camera facing him. The camera is in the timeline. I have added additional cameras to the project. I can verify that the timeline is able to switch view from one camera to the other, using "visible" toggle in camera settings. I watch my project in the work camera-split screen. It looks great! When I send it to export, it just shows me the view from (I assume) origin. No steve. No switching cameras. Nothing. WHY?!??!?!?!? I am happy to provide any settings, if you tell me which settings are most relevant to this discussion. I am an elementary school teacher working with a very excited 4th grader on his animation project. But his frustration is mounting. Your help is GREATLY appreciated.
  3. so hi guys i was messing around with the audio track feature and i came up with this and thanks to skibbz for s2016 player template
  4. Inspired by this Logdotzip video. I also used simulated motion blur on the purple dye. Do you like it? Let me know!Credits:Scenery by me.Logdotzip rig by me, based on the Player Rig Template by KicksBrickster.Boat Rig taken from the 1.9 Rig Pack by PikaMasterzMC.All other textures by Mojang. Info:Created with Mine-imator 1.0.5 FULL.No other software used.
  5. This is a Mine-imator tutorial series that covers the basics of using Mine-imator, as well as some advanced tips along the way. Unlike other tutorials where you're shown how to do a specific thing with the program and left to figure out for yourself how to implement it, this series goes from start to finish showing how to create an actual Mine-imator Minecraft animation, and gives in-depth tips along the way. The parts are quite lengthy, but if you watch them all the way through, you may pick up on some tips and/or tricks to Mine-imator that are beneficial to new users, and perhaps even more advanced users. Part 1: Part 2: Part 3: Part 4: Part 5: Part 6:
  6. LasseTheLaser

    new rig

    hey guys i got an idea after i made that robot arm and robot leg so i made an entier robot picture download
  7. LasseTheLaser

    another rig

    hey guys i was bored so i made a weapon rig pack (ps everything is not gonna be uploaded at the same time. i'll upload the rigs as they are made) first of sword download next up katana download detaild texture
  8. LasseTheLaser

    robot leg

    hey guys i made another cyborg part so here it is
  9. LasseTheLaser

    rig

    hey guys i was bored so i made this rig in a few minuts heres the download: https://www.mediafire.com/folder/zsgxgyd5qvgk8/robot_arm
  10. hey guys im kinda bored so i would like ask you guys to tell me a weapon (melee weapons only so that meeans no guns or other long range weapons) so write a comment and ill make the weapon and put a download link to the weapon when im done okay first request done: rainbow battle axe download https://www.mediafire.com/folder/2uf9qkdtec2qw/rainbow_axe picture: http://imgur.com/1h10KXT
  11. In Minecraft, carrots, potatoes, wheat, and beetroot render all the same way. In Mine-imator, carrots and potatoes render in an X.
  12. Enderman Particle! Video: https://www.youtube.com/watch?v=I9c6A7tgcvc How to install the particle to mine-imator: 1.Go to your program folder directory(Default is C:\\program files\mine-imator) 2.Go to the folder "Particles" 3.Paste the downloaded file into that folder 4.Open mine-imator and you'll find the particle in the library (in the workbench->particles) 5.Make a nice animation After that you'll just need to go to the library and you'll find it there
  13. So... Mine-imator 1.0.5 is out, but to get it, you gotta go to adfoc Problem. My computer does not allow access to adfoc and I can't change it. Is there an adf.ly/straight to mediafire way to get it?
  14. The Minecraft Controlled Christmas Tree server reached about 40 unique players! Wow! Credits:Skins, from left to right.1st Row: Futurolliott, TheAssassin.2nd Row: Etma1, ChipyCookie, rangerluis, MotionVoid, lolnein.3rd Row: Stampypie, sqaishey12345, xXGamerGirl09Xx, CupQuake544, Inokoriitan.4th Row: KelsoMany, AboveBlocks, Renizter14, Vauff, hohominer.5th Row: DragHFX, maprabbit (Hard to See), BlexieKing, hugified, NunoLava1998.6th Row: perryoo11, crazyjosh747, Belknworb, Dark001, BrettPlayMC.7th Row: TwytchStep, vinnie118, JeremiasPvP, RyeDye, Egga.8th Row: Iamawesome135, jack5966, Olly_is_Savage, RobiFoxx.9th Row (In Front of Camera): XxJaguarJamesxX (Moderator), Dlljs (Owner).Tree by Dlljs. All other textures by Mojang. Info:Created in Mine-imator 1.0.5 FULL.Edited in paint.net 4.0.9.MC Xmas Tree website: http://tree.dlljs.uk
  15. I was rendering a 1000x1000 video(Which is no problem for my computer) and it crashed 2 minutes, 2 seconds away from being done. Crash Report: 5:50:00 PM version: 1.0.5 5:50:00 PM gm_version: 1.4.1690 5:50:01 PM build date: 1/11/2016 1:28:54 PM 5:50:01 PM YYC: yes 5:50:01 PM LAA: yes 5:50:01 PM OS: Windows_NT 5:50:01 PM USERDOMAIN: ADMIN-PC 5:50:01 PM USERNAME: Admin 5:50:01 PM USERPROFILE: C:\Users\Admin 5:50:01 PM APPDATA: C:\Users\Admin\AppData\Roaming 5:50:01 PM NUMBER_OF_PROCESSORS: 4 5:50:01 PM PROCESSOR_ARCHITECTURE: x86 5:50:01 PM PROCESSOR_IDENTFIER: 5:50:01 PM PROCESSOR_LEVEL: 21 5:50:01 PM PROCESSOR_REVISION: 0200 5:50:01 PM video_adapter_0_name: NVIDIA GeForce GT 730 5:50:01 PM video_adapter_0_driver_version_high: 655378 5:50:01 PM video_adapter_0_device_name: \\.\DISPLAY1 5:50:01 PM video_adapter_0_driver_version_low: 857330 5:50:01 PM os_version: 393218 5:50:01 PM os_is_network_connected: yes 5:50:01 PM os_get_language: en 5:50:01 PM os_get_region: US 5:50:01 PM working_directory: C:\Users\Admin\Mine-imator\ 5:50:01 PM file_directory: C:\Users\Admin\AppData\Roaming\Mine_imator\ 5:50:01 PM DLL init 5:50:01 PM file.dll 5:50:01 PM movie.dll 5:50:01 PM Movie init 5:50:01 PM window.dll 5:50:01 PM texture.dll 5:50:01 PM Texture init 5:50:01 PM exe_directory: C:\Users\Admin\Mine-imator\ 5:50:01 PM Trying to save files 5:50:01 PM surface_save OK 5:50:01 PM texture_create OK 5:50:01 PM file_delete_dll OK 5:50:01 PM Shader init 5:50:01 PM shaders_are_supported: yes 5:50:01 PM shader_high_ssao_blur compiled: yes 5:50:01 PM shader_high_ssao compiled: yes 5:50:01 PM shader_high_ssao_depth_normal compiled: yes 5:50:01 PM shader_high_light_apply compiled: yes 5:50:01 PM shader_high_light_night compiled: yes 5:50:01 PM shader_high_light_point compiled: yes 5:50:01 PM shader_high_light_spot compiled: yes 5:50:01 PM shader_high_light_sun compiled: yes 5:50:01 PM shader_high_fog_apply compiled: yes 5:50:01 PM shader_high_fog compiled: yes 5:50:01 PM shader_high_dof compiled: yes 5:50:01 PM shader_high_aa compiled: yes 5:50:01 PM shader_replace compiled: yes 5:50:01 PM shader_draw_texture compiled: yes 5:50:01 PM shader_depth compiled: yes 5:50:01 PM shader_color_fog_lights compiled: yes 5:50:01 PM shader_color_fog compiled: yes 5:50:01 PM shader_blend_fog compiled: yes 5:50:01 PM shader_blend compiled: yes 5:50:01 PM shader_border compiled: yes 5:50:01 PM Create vertex format 5:50:01 PM Render init 5:50:01 PM Ground model init 5:50:01 PM Character models init 5:50:01 PM Windows init 5:50:01 PM Lists init 5:50:01 PM Load language file: C:\Users\Admin\Mine-imator\Data\Languages\english.txt 5:50:01 PM Make transitions 5:50:01 PM Transitions OK 5:50:01 PM Globals init 5:50:02 PM Opening pack from folder: C:\Users\Admin\Mine-imator\Data\Textures\ 5:50:02 PM mob_texture 5:50:02 PM block_texture 5:50:02 PM colormap_grass_texture 5:50:02 PM colormap_foliage_texture 5:50:02 PM item_texture 5:50:02 PM particles_texture 5:50:02 PM block_preview_texture 5:50:02 PM sun_texture 5:50:02 PM moonphases_texture 5:50:02 PM moon_texture 5:50:02 PM clouds_texture 5:50:02 PM Pack opened 5:50:02 PM Found key_file: C:\Users\Admin\Mine-imator\Data\key.file 5:50:02 PM Loading settings: C:\Users\Admin\Mine-imator\Data\settings.file 5:50:02 PM load_format: 3 5:50:02 PM Load language file: C:\Users\Admin\Mine-imator\Other\Languages\english.txt 5:50:02 PM Adding missing words 5:50:02 PM Loading recent: C:\Users\Admin\Mine-imator\Data\recent.file 5:50:03 PM Loading closed alerts: C:\Users\Admin\Mine-imator\Data\alerts.file 5:50:03 PM Startup OK 5:50:03 PM Resetting project 5:50:03 PM Destroying instances 5:50:03 PM Project resetted 5:50:03 PM Show popup: startup 5:50:03 PM HTTP: [] 5:50:07 PM Opening project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mproj 5:50:07 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:50:07 PM load_format: 12 5:50:07 PM Resetting project 5:50:07 PM Destroying instances 5:50:07 PM Project resetted 5:50:07 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:50:07 PM load_iid_offset: 0 5:50:07 PM Templates: 8 5:50:07 PM Timelines: 53 5:50:07 PM Resources: 1 5:50:07 PM Get template iids 5:50:07 PM Get particle type iids 5:50:07 PM Get keyframe iids 5:50:07 PM Get timeline iids 5:50:07 PM Update program 5:50:07 PM Project loaded 5:50:07 PM Loading schematic: C:\Users\Admin\Mine-imator\Projects\360 Camera\Piece of Forest.blocks 5:50:07 PM sch_map: Forest 5:50:07 PM Schematic size: 183, 196, 76 5:50:34 PM Action: action_tl_select 5:51:07 PM Backup: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera 5:51:07 PM Saving project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mbackup1 5:51:07 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:51:07 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:51:07 PM Project saved 5:51:07 PM Backup saved 5:52:07 PM Backup: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera 5:52:07 PM Saving project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mbackup1 5:52:07 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:52:07 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:52:07 PM Project saved 5:52:07 PM Backup saved 5:52:16 PM Saving project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mproj 5:52:16 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:52:16 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:52:16 PM Project saved 5:52:16 PM Show alert: Project saved!, , 78 5:52:57 PM Saving project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mproj 5:52:57 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:52:57 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:52:57 PM Project saved 5:52:57 PM Show alert: Project saved!, , 78 5:53:07 PM Backup: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera 5:53:07 PM Saving project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mbackup1 5:53:07 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:53:07 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:53:07 PM Project saved 5:53:07 PM Backup saved 5:53:13 PM Saving project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mproj 5:53:13 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:53:13 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:53:13 PM Project saved 5:53:13 PM Show alert: Project saved!, , 78 5:53:18 PM Action: action_tl_select 5:53:19 PM Saving project: C:\Users\Admin\Mine-imator\Projects\360 Camera\360 Camera.mproj 5:53:19 PM load_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:53:19 PM save_folder: C:\Users\Admin\Mine-imator\Projects\360 Camera 5:53:19 PM Project saved 5:53:19 PM Show alert: Project saved!, , 78 5:53:20 PM Show popup: exportimage 5:53:52 PM Show popup: exportmovie 5:54:08 PM Export movie: C:\Users\Admin\Desktop\360 Camera Footage\Footage Top.mpg 5:54:08 PM Bitrate: 5000000 5:54:09 PM Framerate: 30 5:54:09 PM Audio: no 5:54:09 PM Hidden: no 5:54:09 PM Watermark: no 5:54:09 PM High Quality: yes 5:54:09 PM Size: 1000, 1000 I don't know if it's a random crash or what I have enabled. But I didn't enable any of the new bells and whistles 1.0.5 has if that helps.
  16. i made this after 4 months break i decided to play around with particles and this is what i got, please no hate this is after my 4 months break
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