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  1. Before I begin I would like to add that my walking cycle is based off of Applebrony's or who is now known as "ArtleckGames" walking tutorial located here: www.youtube.com/watch?v=7Dn0zRyvPy0 So lets begin: This is what the final product will look like but is not limited to: Okay, first grab a character you want to do your bidding (anyone is fine) Then at frame 0 put keyframes on all of the categories (if you have not already done so). 3rd step is on frame 10 ( assuming that you have tempo of 20) on right and left leg you would move one leg to X: 20 and the other to X:-20 go back to frame 0 and look at where the legs first were, you want the leg going back to line up with where they first were to 4th step is to go to frame 10 and then to body and turn it according to legs, make sure to bend the body by 3 (if the right leg is going forward then turn body Z:-5 if its left leg Z:5) 5th step is to move the Z on frame 10 on head the opposite of body's Z (cannot see much difference in pic but you will see in animation) 6th step is to stay on frame 10, go to arms, turn all the keyframes of them to Quadratic ease in and out then do this: the leg that is going forward, for ex. right leg, you make the left arm go forward by X: -20 and vice versa for the other arm and leg, BUT the arm going forward you need to bend it by half, so half of 20 is 10 7th step is go to frame 5, make a keyframe at human and make sure the body is not going through or floating above the floor 8th step is to stay on frame 5, and go to the leg that is moving forward and bend it by 60 9th step is to go to body and whichever leg is going forward you would rotate the body opposite way by 3 (take bend out btw) for example: right leg going forward, rotate body by Y: -3 10th step is to do some things the opposite that you did for frames 0-10 to 10-20, do right arm and left arm opposite to left leg and right leg opposite (bend the other leg in frame 15 too) to make head and body opposite (keep bend in body and take it out in frame 15) (do not forget to do opposite of Y in body either) Make sure to move human body again and check if its floating or digging in the ground (assuming that you did the above steps, legs will go opposite of each other) to last step is to do the opposites again for 20-30 then you can copy and paste (ctrl+c ctrl+v) all the categories 15-30 except human, you have to move that one each frame like you already did and this should be what your finished animation is: it is not only limited to this though, you can experiment, try different things, next tutorial I make it will be just editing this walk and make it slower, faster and all that good stuff, so I hope it was helpful and if you have any suggestions to edit, that would be great, happy mine-imating (maybe a like? ) (only if it helped though)
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