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Found 3 results

  1. Hey guys. Here's something a little special, a few pieces of concept art for a personal project of mine, Beyond, that's centered about a sci-fi reinterpretation of the End. I might post more pictures in this topic when I'll work on it more. Enjoy! Logo The End, re-imagined An obsidian tower
  2. Hello ladies and gentlesquids! I present to you my second rig, Batman Beyond! This rig may seem plain, but don't forget, IT'S GOT GADGETS! Images and descriptions of gadgets below! The Wings Battarangs - The thing he used to listen onto other people's converstations? - Electricity - UPDATE! Added detail to Batman Added a Saw gadget And now, what you've probably been waiting for, the {new} download. Post suggestions for what I should add to this, or make! Back to re-watching this show.
  3. Disclaimer: These are already features in the latest update of 1.0.0, but these work-arounds are intended for older versions of the program. They will be of no use in 1.0.0 since objects have no limitation and rotation points can be edited. Note: This topic was merged with another tutorial topic, which both were pinned. The one below is on how to edit rotation points. To see on how to increase the size of an object beyond the limitations, After some tweaking, I have found some great news. We can currently manipulate the character to change it's rotation point to somewhere you wish. For this example, I will be moving his rotation point to the pelvis: the best rotation location for animation. Anyways enough puns, let's do this: Start off by opening Mine-imator: Then spawn a character, this can include character rigs as they will not be affected. (Unless they edit the legs.) Create a frame and move the character's legs down exactly 12 units. Do the same with the chest, but nothing else! Select all of the character and raise it 12 units. And there you have it. The character's rotation point is now along the pelvis. If you wish to move in more specific locations, here are some options: Moved up 24 Units = Rotation point on the head. Moved up 18 units = Directly in the chest. I hope this helps you, and explore what you can do with this in the future. Keep in mind you should do this before animating not editing an animation otherwise the process will be painstaking to perfect and I don't want to put you all through that. Also sorry for the glitches with the images. There was a bug when taking them.
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