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Michaelish

Members
  • Posts

    9
  • Joined

  • Last visited

  • Posts

    9
  • Joined

  • Last visited

About Michaelish

  • Rank
    The Emotional One
    Newbie
  • Birthday 02/12/1999

Profile Information

  • Member Title
    The Emotional One
  • Gender
    Male
  • Location
    U.S of A
  • Interests
    Cars/automobiles, racing games (genre), Nintendo's Mario, Smash Brothers, Minecraft (better with mods)
  • Minecraft username
    Hillustration

Recent Profile Visitors

1095 profile views
  1. Thanks for your work, never thought this would happen.
  2. Yeah, it's nice you have pictures, but honestly, you should go into depth about your rig's features and why it's beneficial for the rig. Say, I just came across this with no knowledge about human rigs. How would this prove better than the default rigs Mine-imator provides? All I would see is a facially expressive Minecraft skin. I'm not dismissive of your work; I actually want to know more about this piece of work. There's this "Import Asset" button you use during a project: Now find the .miobject as that is the rig's format (must have the including files as well, which are included in the download): What should happen is that the rig loads with a standard standing pose, open eyes and accompanying skin.
  3. I wondered, is there ever going to be any backwards compatibility with 1.0.6? For myself, I (at least) like a bridge between the two versions... ...And because the pre-release is expected to be unstable, and I usually get crashes with the worst case scenario being corrupt project files
  4. Well, I got no particular song out of the top of my head, but genre-wise, at least for me, I usually look for trap songs, and the usual Youtuber who has that kind of content is Trap Nation.
  5. The sound bothered me a bit too when it randomly amplified at points...I thought it was my headset, too... ...Gives me another template to try and practice on, so win-win
  6. I myself might not be able to help with your problem, but compared to older versions (this includes the last Community Build), how slow is it? Also, slow how? Like when previewing animations? Scrolling through options in general?
  7. Thanks, David, nice to see the followup to Dev update 10. I'll wait until the final version rolls out, but it's nice a pre-release is up
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