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NoobStew

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  • Posts

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About NoobStew

  • Rank
    Derp
    Newbie
  • Birthday March 23

Profile Information

  • Member Title
    Derp
  • Gender
    Male
  • Interests
    minecraft duh
  • Minecraft username
    NoobStew

Recent Profile Visitors

895 profile views
  1. thanks for the advice. i did this like super late tho lol
  2. Linear is the only way to help me get movements right without spending a while trying to get them right... also black text crashed mine-imator like twice
  3. Sorry the camera movements are a bit awkward, It was super late and the keyframes weren't working well together. Welp, here's the video:
  4. hopefully these pics are gonna improve my work.. heres a link https://imgur.com/a/SWle6
  5. NOTE: please ignore the lazy background and flatlands... its a test, in my first test i tried that out already. this is a new test that i worked on for a while, i showed off my new walk cycle, and tried to make quicker movements. please ignore the fact the ax moves around a bit, thats my attempt at realism gone wrong.. i also slightly improved torches, but i obviously might need to work on that. give me any tips to improve this!
  6. Thank you all for the suggestions, next test should be better.
  7. well, here's an improved animation test you can clearly see the improvement hopefully the only problem is i set the sword to the wrong keyframe and forgot to fix it here it is; give me any tips to improve my work, please! theres also a torch in this shot but the camera isnt on it lol two torches
  8. lol this is like my first or second mine-imator animation but it looked alot better when i was animating as i said, ik it sucks, no need to point out everything bad in it thanks for the advice this was also mainly a test, so please ignore the flatlands and bad camera movement
  9. i made this 12 second vid, posted on yt lol i know this sucks but heres the vid
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