Hi guys i'm getting this problem when i try to open mine imator.
___ Mine-imator log ___
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22:38:37 version: 1.0.6
22:38:37 gm_version: 1.4.1749
22:38:37 build date: 12/3/2016 22:10:39
22:38:37 YYC: yes
22:38:37 working_directory: C:\Users\Cincai.La\Mine-imator\
22:38:37 file_directory: C:\Users\Cincai.La\AppData\Roaming\Mine_imator\
22:38:37 OS: Windows
22:38:37 os_version: 393218
22:38:37 os_is_network_connected: yes
22:38:37 os_get_language: en
22:38:37 os_get_region: MY
22:38:37 USERDOMAIN: DESKTOP-9R75F7K
22:38:37 USERNAME: Cincai.La
22:38:37 USERPROFILE: C:\Users\Cincai.La
22:38:37 APPDATA: C:\Users\Cincai.La\AppData\Roaming
22:38:37 NUMBER_OF_PROCESSORS: 2
22:38:37 PROCESSOR_ARCHITECTURE: x86
22:38:37 PROCESSOR_IDENTFIER:
22:38:37 PROCESSOR_LEVEL: 6
22:38:37 PROCESSOR_REVISION: 3a09
22:38:37 video_adapter_0_name: NVIDIA GeForce GT 730
22:38:37 video_adapter_0_driver_version_high: 1441813
22:38:38 video_adapter_0_device_name: \\.\DISPLAY1
22:38:38 video_adapter_0_driver_version_low: 860496
22:38:38 Old log found
22:38:38 Library init
22:38:38 Data\file.dll
22:38:38 Data\movie.dll
22:38:38 Movie init
22:38:38 Data\window.dll
22:38:38 Data\texture.dll
22:38:38 Texture init
22:38:40 working_directory: C:\Users\Cincai.La\Mine-imator\
22:38:40 Trying to save files
22:38:40 surface_save OK
22:38:40 texture_create OK
22:38:40 file_delete_lib OK
22:38:40 Shader init
22:38:40 shaders_are_supported: yes
22:38:40 shader_high_ssao_blur compiled: yes
22:38:40 shader_high_ssao compiled: yes
22:38:42 shader_high_ssao_depth_normal compiled: yes
22:38:44 shader_high_light_apply compiled: yes
22:38:45 shader_high_light_night compiled: yes
22:38:48 shader_high_light_point compiled: yes
22:38:49 shader_high_light_spot compiled: yes
22:38:53 shader_high_light_sun compiled: yes
22:38:54 shader_high_fog_apply compiled: yes
22:38:55 shader_high_fog compiled: yes
22:38:59 shader_high_dof compiled: yes
22:39:00 shader_high_aa compiled: yes
22:39:01 shader_replace compiled: yes
22:39:05 shader_draw_texture compiled: yes
22:39:07 shader_depth compiled: yes
22:39:08 shader_color_fog_lights compiled: yes
22:39:09 shader_color_fog compiled: yes
22:39:10 shader_blend_fog compiled: yes
22:39:12 shader_blend compiled: yes
22:39:13 shader_border compiled: yes
22:39:15 Create vertex format
how can i fix it?