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Lividtoaster

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  1. Yeah it does and do you think a rig corrupted the project?
  2. I am having the same problem. where it ends with build trees.
  3. whenever I move, scale, or even load a rig, the game crashes. the log is here. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) and,<<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:15:07 PM version: 1.0.6 ( 'Community Build' 1.0.3) 12:15:07 PM gm_version: 1.4.1749 12:15:07 PM build date: 6/15/2017 10:59:36 PM 12:15:07 PM YYC: yes 12:15:07 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\ 12:15:07 PM file_directory: C:\Users\skydo\AppData\Roaming\Mine_imator__Community_Build_\ 12:15:07 PM OS: Windows 12:15:07 PM os_version: 393218 12:15:07 PM os_is_network_connected: yes 12:15:07 PM os_get_language: en 12:15:07 PM os_get_region: US 12:15:07 PM USERDOMAIN: DESKTOP-VRUI8UA 12:15:07 PM USERNAME: skydo 12:15:07 PM USERPROFILE: C:\Users\skydo 12:15:07 PM APPDATA: C:\Users\skydo\AppData\Roaming 12:15:07 PM NUMBER_OF_PROCESSORS: 4 12:15:07 PM PROCESSOR_ARCHITECTURE: x86 12:15:07 PM PROCESSOR_IDENTFIER: 12:15:07 PM PROCESSOR_LEVEL: 6 12:15:07 PM PROCESSOR_REVISION: 3c03 12:15:07 PM video_adapter_0_name: NVIDIA GeForce GTX 960 12:15:07 PM video_adapter_0_driver_version_high: 1376277 12:15:07 PM video_adapter_0_device_name: \\.\DISPLAY1 12:15:07 PM video_adapter_0_driver_version_low: 859621 12:15:07 PM Old log found 12:15:07 PM Library init 12:15:07 PM Data\file.dll 12:15:07 PM Data\movie.dll 12:15:07 PM Movie init 12:15:07 PM Data\window.dll 12:15:07 PM Data\texture.dll 12:15:07 PM Texture init 12:15:08 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\ 12:15:08 PM Trying to save files 12:15:08 PM surface_save OK 12:15:08 PM texture_create OK 12:15:08 PM file_delete_lib OK 12:15:08 PM Shader init 12:15:08 PM shaders_are_supported: yes 12:15:08 PM shader_bloom compiled: yes 12:15:08 PM shader_high_ssao_blur compiled: yes 12:15:08 PM shader_high_ssao compiled: yes 12:15:08 PM shader_high_ssao_depth_normal compiled: yes 12:15:08 PM shader_high_light_apply compiled: yes 12:15:08 PM shader_high_light_night compiled: yes 12:15:08 PM shader_high_light_point compiled: yes 12:15:08 PM shader_high_light_spot compiled: yes 12:15:08 PM shader_high_light_sun compiled: yes 12:15:08 PM shader_high_fog_apply compiled: yes 12:15:08 PM shader_high_fog compiled: yes 12:15:08 PM shader_high_dof compiled: yes 12:15:08 PM shader_high_aa compiled: yes 12:15:08 PM shader_replace compiled: yes 12:15:08 PM shader_draw_texture compiled: yes 12:15:08 PM shader_depth compiled: yes 12:15:08 PM shader_color_fog_lights compiled: yes 12:15:08 PM shader_color_fog compiled: yes 12:15:08 PM shader_blend_fog compiled: yes 12:15:08 PM shader_blend compiled: yes 12:15:08 PM shader_border compiled: yes 12:15:08 PM Create vertex format 12:15:08 PM Render init 12:15:08 PM Ground model init 12:15:08 PM Character models init 12:15:08 PM Windows init 12:15:08 PM Lists init 12:15:08 PM Load language file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Languages\english.txt 12:15:08 PM Make transitions 12:15:09 PM Transitions OK 12:15:09 PM Globals init 12:15:09 PM Opening pack from folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Textures\ 12:15:09 PM mob_texture 12:15:09 PM block_texture 12:15:09 PM colormap_grass_texture 12:15:09 PM colormap_foliage_texture 12:15:09 PM item_texture 12:15:09 PM particles_texture 12:15:09 PM block_preview_texture 12:15:09 PM sun_texture 12:15:09 PM moonphases_texture 12:15:09 PM moon_texture 12:15:09 PM clouds_texture 12:15:09 PM Pack opened 12:15:09 PM Found key_file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\key.file 12:15:09 PM Loading settings: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\settings.file 12:15:09 PM load_format: 21 12:15:09 PM Loading recent: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\recent.file 12:15:09 PM Loading closed alerts: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\alerts.file 12:15:09 PM Startup OK 12:15:09 PM Resetting project 12:15:09 PM Destroying instances 12:15:09 PM Project resetted 12:15:09 PM Show popup: startup 12:23:20 PM Opening project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale\Famale.mproj 12:23:20 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:23:20 PM load_format: 23 12:23:20 PM Resetting project 12:23:20 PM Destroying instances 12:23:20 PM Project resetted 12:23:20 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:23:20 PM load_iid_offset: 0 12:23:20 PM Templates: 82 12:23:20 PM Timelines: 64 12:23:20 PM Resources: 15 12:23:20 PM Get template iids 12:23:20 PM Get particle type iids 12:23:20 PM Get keyframe iids 12:23:20 PM Get timeline iids 12:23:20 PM Build trees 12:23:20 PM Reset read positions 12:23:20 PM Update program 12:23:20 PM Project loaded 12:23:45 PM Action: action_tl_select 12:23:46 PM Action: action_tl_select 12:23:51 PM Action: action_tl_frame_pos 12:23:56 PM Action: action_tl_select 12:23:57 PM Action: action_tl_frame_pos 12:23:58 PM Action: action_tl_select 12:24:05 PM Action: action_tl_frame_scale 12:24:06 PM Action: action_tl_keyframes_cut 12:24:07 PM Undo: action_tl_keyframes_cut 12:24:09 PM Undo: tl_value_set 12:24:10 PM Action: action_tl_frame_scale 12:24:12 PM Action: action_tl_select 12:24:13 PM Action: action_tl_frame_scale 12:24:16 PM Action: action_tl_select 12:24:17 PM Action: action_tl_frame_scale 12:24:22 PM Action: action_tl_deselect_all 12:24:25 PM Action: action_tl_select 12:24:26 PM Action: action_tl_select 12:24:27 PM Action: action_tl_frame_pos 12:24:28 PM Action: action_tl_deselect_all 12:24:50 PM Saving project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale\Famale.mproj 12:24:50 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:24:50 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:24:50 PM Project saved 12:24:50 PM Show alert: Project saved!, , 79 12:25:30 PM Action: action_tl_deselect_all 12:25:50 PM open_url: http://www.mineimatorforums.com 12:28:01 PM Action: asset_open 12:28:01 PM Opening asset: C:\Users\skydo\Desktop\Mine-imator (Community Build)\AlexNew.object 12:28:01 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build) 12:28:01 PM load_format: 23 12:28:01 PM save_folder: 23 12:28:01 PM Opening object 12:28:01 PM load_iid_offset: 28975735 12:28:01 PM Templates: 26 12:28:01 PM Timelines: 363 12:28:01 PM Resources: 5 12:28:01 PM Get template iids 12:28:01 PM Get particle type iids 12:28:01 PM Get keyframe iids 12:28:01 PM Get timeline iids 12:28:01 PM Build trees
  4. So whenever I scale or move something, or even spawn something, my game crashes. the log is here. <<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:22:33 PM version: 1.0.6 ( 'Community Build' 1.0.3) 4:22:33 PM gm_version: 1.4.1749 4:22:33 PM build date: 6/15/2017 10:59:36 PM 4:22:33 PM YYC: yes 4:22:33 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\ 4:22:33 PM file_directory: C:\Users\skydo\AppData\Roaming\Mine_imator__Community_Build_\ 4:22:33 PM OS: Windows 4:22:33 PM os_version: 393218 4:22:33 PM os_is_network_connected: yes 4:22:33 PM os_get_language: en 4:22:33 PM os_get_region: US 4:22:33 PM USERDOMAIN: DESKTOP-VRUI8UA 4:22:33 PM USERNAME: skydo 4:22:33 PM USERPROFILE: C:\Users\skydo 4:22:33 PM APPDATA: C:\Users\skydo\AppData\Roaming 4:22:33 PM NUMBER_OF_PROCESSORS: 4 4:22:33 PM PROCESSOR_ARCHITECTURE: x86 4:22:33 PM PROCESSOR_IDENTFIER: 4:22:33 PM PROCESSOR_LEVEL: 6 4:22:33 PM PROCESSOR_REVISION: 3c03 4:22:33 PM video_adapter_0_name: NVIDIA GeForce GTX 960 4:22:33 PM video_adapter_0_driver_version_high: 1376277 4:22:33 PM video_adapter_0_device_name: \\.\DISPLAY1 4:22:33 PM video_adapter_0_driver_version_low: 859621 4:22:33 PM Old log found 4:22:33 PM Library init 4:22:33 PM Data\file.dll 4:22:33 PM Data\movie.dll 4:22:33 PM Movie init 4:22:33 PM Data\window.dll 4:22:33 PM Data\texture.dll 4:22:33 PM Texture init 4:22:33 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\ 4:22:33 PM Trying to save files 4:22:33 PM surface_save OK 4:22:33 PM texture_create OK 4:22:33 PM file_delete_lib OK 4:22:33 PM Shader init 4:22:33 PM shaders_are_supported: yes 4:22:33 PM shader_bloom compiled: yes 4:22:33 PM shader_high_ssao_blur compiled: yes 4:22:33 PM shader_high_ssao compiled: yes 4:22:33 PM shader_high_ssao_depth_normal compiled: yes 4:22:33 PM shader_high_light_apply compiled: yes 4:22:33 PM shader_high_light_night compiled: yes 4:22:33 PM shader_high_light_point compiled: yes 4:22:33 PM shader_high_light_spot compiled: yes 4:22:33 PM shader_high_light_sun compiled: yes 4:22:33 PM shader_high_fog_apply compiled: yes 4:22:33 PM shader_high_fog compiled: yes 4:22:33 PM shader_high_dof compiled: yes 4:22:33 PM shader_high_aa compiled: yes 4:22:33 PM shader_replace compiled: yes 4:22:33 PM shader_draw_texture compiled: yes 4:22:33 PM shader_depth compiled: yes 4:22:34 PM shader_color_fog_lights compiled: yes 4:22:34 PM shader_color_fog compiled: yes 4:22:34 PM shader_blend_fog compiled: yes 4:22:34 PM shader_blend compiled: yes 4:22:34 PM shader_border compiled: yes 4:22:34 PM Create vertex format 4:22:34 PM Render init 4:22:34 PM Ground model init 4:22:34 PM Character models init 4:22:34 PM Windows init 4:22:34 PM Lists init 4:22:34 PM Load language file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Languages\english.txt 4:22:34 PM Make transitions 4:22:34 PM Transitions OK 4:22:34 PM Globals init 4:22:34 PM Opening pack from folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Textures\ 4:22:34 PM mob_texture 4:22:34 PM block_texture 4:22:34 PM colormap_grass_texture 4:22:34 PM colormap_foliage_texture 4:22:34 PM item_texture 4:22:34 PM particles_texture 4:22:34 PM block_preview_texture 4:22:34 PM sun_texture 4:22:34 PM moonphases_texture 4:22:34 PM moon_texture 4:22:34 PM clouds_texture 4:22:34 PM Pack opened 4:22:34 PM Found key_file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\key.file 4:22:34 PM Loading settings: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\settings.file 4:22:34 PM load_format: 21 4:22:34 PM Loading recent: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\recent.file 4:22:34 PM Loading closed alerts: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\alerts.file 4:22:34 PM Startup OK 4:22:34 PM Resetting project 4:22:34 PM Destroying instances 4:22:34 PM Project resetted 4:22:34 PM Show popup: startup 4:22:36 PM Opening project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy\Slimy.mproj 4:22:36 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy 4:22:36 PM load_format: 23 4:22:36 PM Resetting project 4:22:36 PM Destroying instances 4:22:36 PM Project resetted 4:22:36 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy 4:22:36 PM load_iid_offset: 0 4:22:36 PM Templates: 31 4:22:36 PM Timelines: 394 4:22:36 PM Resources: 10 4:22:36 PM Opening pack from folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy\PureBDcraft 128x MC112\ 4:22:36 PM mob_texture 4:22:37 PM block_texture 4:22:37 PM colormap_grass_texture 4:22:37 PM colormap_foliage_texture 4:22:37 PM item_texture 4:22:37 PM particles_texture 4:22:37 PM block_preview_texture 4:22:37 PM sun_texture 4:22:37 PM moonphases_texture 4:22:38 PM moon_texture 4:22:38 PM clouds_texture 4:22:38 PM Pack opened 4:22:38 PM Get template iids 4:22:38 PM Get particle type iids 4:22:38 PM Get keyframe iids 4:22:38 PM Get timeline iids 4:22:38 PM Build trees 4:22:38 PM Reset read positions 4:22:38 PM Update program 4:22:38 PM Project loaded 4:22:38 PM HTTP: [{"id":8,"title":"Final patch released!","text":"1.0.3 fixes several issues.","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com/index.php?\/topic\/60781-106-discontinued-mine-imator-community-build\/","newestversion":3,"saveclose":0}] 4:22:38 PM Loading schematic: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy\Piece of Aether Palace.blocks 4:22:38 PM sch_map: Aether Palace 4:22:38 PM Schematic size: 25, 22, 58 4:26:28 PM 4:26:28 PM Action: action_bench_create 4:26:28 PM Created: cube 4:26:32 PM Action: action_tl_select 4:26:34 PM Action: action_tl_frame_pos
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