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SightZero

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About SightZero

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  1. I fixed it! I just remade it from scratch based off of what info I already had from my previous rigs. thanks
  2. I tried fixing it. I'm pretty sure I'm renaming the .png to the old name. Also, I've noticed another thing, when the .object does work in being imported, it spawns in with some parts missing or parts out of place. Something is glitched or wrong here. Please help Okay, I think I remember what happened before this glitching started happening. I remember when I finally got done editing my rig, I tried compressing all the parts I used on the chart next to the timeline. When everything was closed down to the basic rows on the chart, I then highlighted over the character then clicked the save icon on the bottom, saved it as a .object, and then when I opened up my new saved rig again, it came with only the parts that weren't being shown on the chart next to to the timeline. now it spawns in like that every time. Edit: the "hat" is paired to the right leg...
  3. Here's the other error I get (Illegal vertex buffer specified) : ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: vertex_submit: Illegal vertex buffer specified. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_draw (line 10) called from - gml_Script_render_world_item (line 38) called from - gml_Script_tl_draw (line 104) called from - gml_Script_render_world (line 29) called from - gml_Script_render_low (line 23) called from - gml_Script_view_update_surface (line 21) called from - gml_Script_view_update (line 7) called from - gml_Script_view_draw (line 253) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 49) called from - gml_Script_window_draw (line 7) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
  4. Please, how can I fix this? I really want to get back to animating
  5. Yes, I have. A couple times because I've been editing the skin. is that why? How do I delete the history of skins it's been changed to? or how do I fix it? Thanks Oh. My bad, I just said the wrong thing. Yes .object. Whenever I try to load it up, it either comes up with parts missing or crashes! shoot
  6. Hey guys, I've recently been working on a project, but every time I save my rig as a ".obj" and load it up again, it comes with parts missing. I don't know why it's been happening!? Here's the error code (How do I fix?) : ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
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