Jump to content

TheGamingCube788

Members
  • Posts

    3
  • Joined

  • Last visited

  • Posts

    3
  • Joined

  • Last visited

About TheGamingCube788

  • Rank
    Newbie
    Newbie

Profile Information

  • Gender
    Not Telling
  • Minecraft username
    GappleTheApple

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. My mine-imator community build keeps glitching when ever i load it up, i have to load it up by going into my folder, find the community build folder and load it like that, but when it loads with-out me going into my folder it gives me a crash report here is crash report (if needed): i know its long.... <<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:42:37 AM version: 1.0.6 ( 'Community Build' 1.0.2) 12:42:37 AM gm_version: 1.4.1749 12:42:37 AM build date: 20/11/2016 5:26:14 AM 12:42:37 AM YYC: yes 12:42:37 AM working_directory: C:\Users\Owner\Desktop\Mine-imator (Community Build)\ 12:42:37 AM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator__Community_Build_\ 12:42:37 AM OS: Windows 12:42:37 AM os_version: 393217 12:42:37 AM os_is_network_connected: yes 12:42:37 AM os_get_language: en 12:42:37 AM os_get_region: AU 12:42:37 AM USERDOMAIN: Owner-PC 12:42:37 AM USERNAME: Owner 12:42:37 AM USERPROFILE: C:\Users\Owner 12:42:37 AM APPDATA: C:\Users\Owner\AppData\Roaming 12:42:37 AM NUMBER_OF_PROCESSORS: 4 12:42:37 AM PROCESSOR_ARCHITECTURE: x86 12:42:37 AM PROCESSOR_IDENTFIER: 12:42:37 AM PROCESSOR_LEVEL: 6 12:42:37 AM PROCESSOR_REVISION: 3c03 12:42:37 AM video_adapter_0_name: Intel(R) HD Graphics 4600 12:42:37 AM video_adapter_1_driver_version_low: 658546 12:42:37 AM video_adapter_1_name: Intel(R) HD Graphics 4600 12:42:37 AM video_adapter_0_driver_version_high: 589842 12:42:37 AM video_adapter_0_device_name: \\.\DISPLAY1 12:42:37 AM video_adapter_1_driver_version_high: 589842 12:42:37 AM video_adapter_0_driver_version_low: 658546 12:42:37 AM video_adapter_1_device_identifier: {D7B78E66-4752-11CF-817F-3EA5BBC2C435} 12:42:37 AM video_adapter_0_device_identifier: {D7B78E66-4752-11CF-817F-3EA5BBC2C435} 12:42:37 AM Library init 12:42:37 AM Data\file.dll 12:42:37 AM Data\movie.dll 12:42:37 AM Movie init 12:42:37 AM Data\window.dll 12:42:37 AM Data\texture.dll 12:42:37 AM Texture init 12:42:37 AM working_directory: C:\Users\Owner\Desktop\Mine-imator (Community Build)\ 12:42:37 AM Trying to save files 12:42:37 AM surface_save OK 12:42:38 AM texture_create OK 12:42:38 AM file_delete_lib OK 12:42:38 AM Shader init 12:42:38 AM shaders_are_supported: yes 12:42:38 AM shader_high_ssao_blur compiled: yes 12:42:38 AM shader_high_ssao compiled: yes 12:42:38 AM shader_high_ssao_depth_normal compiled: yes 12:42:38 AM shader_high_light_apply compiled: yes 12:42:38 AM shader_high_light_night compiled: yes 12:42:38 AM shader_high_light_point compiled: yes 12:42:38 AM shader_high_light_spot compiled: yes 12:42:38 AM shader_high_light_sun compiled: yes 12:42:38 AM shader_high_fog_apply compiled: yes 12:42:38 AM shader_high_fog compiled: yes 12:42:38 AM shader_high_dof compiled: yes 12:42:38 AM shader_high_aa compiled: yes 12:42:38 AM shader_replace compiled: yes 12:42:38 AM shader_draw_texture compiled: yes 12:42:38 AM shader_depth compiled: yes 12:42:38 AM shader_color_fog_lights compiled: yes 12:42:38 AM shader_color_fog compiled: yes 12:42:38 AM shader_blend_fog compiled: yes 12:42:38 AM shader_blend compiled: yes 12:42:38 AM shader_border compiled: yes 12:42:38 AM Create vertex format 12:42:38 AM Render init 12:42:38 AM Ground model init 12:42:38 AM Character models init 12:42:38 AM Windows init 12:42:38 AM Lists init 12:42:38 AM Load language file: C:\Users\Owner\Desktop\Mine-imator (Community Build)\Data\Languages\english.txt 12:42:38 AM Make transitions 12:42:43 AM Transitions OK 12:42:43 AM Globals init 12:42:43 AM Opening pack from folder: C:\Users\Owner\Desktop\Mine-imator (Community Build)\Data\Textures\ 12:42:43 AM mob_texture 12:42:46 AM block_texture 12:42:50 AM colormap_grass_texture 12:42:50 AM colormap_foliage_texture 12:42:50 AM item_texture 12:42:50 AM particles_texture 12:42:50 AM block_preview_texture 12:42:50 AM sun_texture 12:42:50 AM moonphases_texture 12:42:50 AM moon_texture 12:42:51 AM clouds_texture 12:42:51 AM Pack opened 12:42:51 AM Loading settings: C:\Users\Owner\Desktop\Mine-imator (Community Build)\Data\settings.file 12:42:51 AM load_format: 21 12:42:51 AM Loading recent: C:\Users\Owner\Desktop\Mine-imator (Community Build)\Data\recent.file 12:42:51 AM Loading closed alerts: C:\Users\Owner\Desktop\Mine-imator (Community Build)\Data\alerts.file 12:42:51 AM Startup OK 12:42:52 AM Resetting project 12:42:52 AM Destroying instances 12:42:52 AM Project resetted 12:42:52 AM Show popup: startup 12:42:52 AM HTTP: [{"id":8,"title":"Final patch released!","text":"1.0.3 fixes several issues.","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com/index.php?\/topic\/60781-106-discontinued-mine-imator-community-build\/","newestversion":3,"saveclose":0}] 12:42:52 AM Show alert: Final patch released!, 1.0.3 fixes several issues., 82 12:58:10 AM Saving settings: C:\Users\Owner\Desktop\Mine-imator (Community Build)\Data\settings.file 12:58:10 AM Saving closed: C:\Users\Owner\Desktop\Mine-imator (Community Build)\Data\alerts.file 12:58:10 AM Closing...
  2. Help me plz someone.... i have mine imator communtiy build but a crash report keeps coming up and says "It seems Mine-imator didn't close properly last time, perhaps due to a crash. A log file was generated at C:/Users/owner/appdata/roaming/mine_imator_community_build_/log_previous.txt plz someone help me with my problem plz...... here is the crash report (if needed): ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 13) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2)
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...