XxxTheRedrocker95xxX last won the day on May 23 2021
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About XxxTheRedrocker95xxX
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Redrocker95
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XxxTheRedrocker95xxX reacted to a post in a topic: Rubik's cube
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david reacted to a post in a topic: Mine-imator 2.0.2
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long have I waited... Seriously though, I can't thank you enough for the amount of work you've put into this software. It's come a long way since I first started using it back in 2015, and I'm proud and privileged to have been able to see its journey through to the end(?). It's become far more than just a fun Minecraft program to play around in, by this point it has become a competent piece of animation software that can even rival that of blender and C4D. The creativity and ingenuity that people have developed while using the software is nothing short of incredible. The artists that work in the software have crazy amounts of talent and creativity, but sometimes it takes that little nudge for you to actually find that talent, or to get the motivation needed to explore and learn. I know there are thousands if not tens of thousands of others like myself who have been able to find a passion with working in the 3D environment; animation and modelling, who would not have found it if it weren't for the accessibility and welcoming nature of the program, and the community that you have built up over the years. Not to sound sappy, but I know for a fact that I would not be where I am now had I not come across Mine-imator all those years ago, and there are so many others who feel the same way. It's mind boggling to see how far its come, how much effort, care, and love that was crammed into it. I know there were a lot of hardships and struggles, Game-Maker isn't exactly the easiest to work in, much less creating an entire animation program in. Then the decision to effectively remake the entire thing from scratch in C++, I admire the dedication to not just finish the project, but to keep motivation and focus all this time, that's crazy impressive. So from the bottom of my heart, thank you David, and thank you Nimi for the work that you both have put in. There are people here who will go on to do incredible things; and you all are the ones who enabled them to find their passion and start a life long journey.
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XxxTheRedrocker95xxX reacted to a post in a topic: Mine-imator 2.0.2
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animation dude 888 reacted to a post in a topic: Pretty! | A Wall-E Animated Short [Merry Christmas!]
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XxxTheRedrocker95xxX reacted to a post in a topic: [FTP] Christmas Tree Model - Customizable (download)
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[FTP] Christmas Tree Model - Customizable (download)
XxxTheRedrocker95xxX replied to FOXY TOONS's topic in Models
Pretty!- 2 replies
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- christmas 2021
- christmas tree
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(4K) Reshade - Pat in the head
XxxTheRedrocker95xxX replied to WaltsP7's topic in Wallpapers and art
Very impressive work!- 5 replies
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- lighting test
- interior
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High in the Sky [Wall-E and Eve]
XxxTheRedrocker95xxX replied to XxxTheRedrocker95xxX's topic in Wallpapers and art
Thank a bunch! it means the world! Realism isn't too difficult, you just have to learn workarounds for it. Just takes a little bit of practice and messing around! Unfortunately, these two models are not currently available. If you need a wheeled robot, (or potentially a simpler Wall-E model), I might be opening limited free commissions at some point in the future, just to see how it would work. Not to mention though, the Wall-E model pictured requires a beefy computer to run. (I get around 17 fps in viewport with the model. That's without render enabled! It's severely over detailed, and is really only designed for close up shots where all that detail is necessary. Eventually, I'll get around to doing a similar model that has less components, which would be optimal for regular animation.) My discord tag is CorellionCrusaders#0452 if anyone wants to talk over modeling, or whatnot. I've had a few people ask me how to do these kinds of models, and I'm more than happy to help in any way I can. -
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Here's the V2 model, which more closely resembles the R2-D2 seen in A New Hope. It does not have a public release at the moment, but I have sent out models in special occasions.
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Today, PAC-MAN turns 41, and so I put together this little render for the occasion. I know, it's vertical, but it isn't that bad, right? I'll look at making multiple renders like this, that are all vertical, then I'll attach them together to make one full render that shows several game anniversaries. I still have to do something for both Galaga and Ms. Pac-Man this year!
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- devourer
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I see the payphone has been fixed haha. Great work!
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Welcome to the new Mine-imator Forums!
XxxTheRedrocker95xxX replied to Voxy's topic in Forum announcements
Looking good! -
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Awesome stuff! Love the vibrancy, gives it a lot of life.
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This is is the peak of gaming. Not in graphics, not in fancy mechanics, but in experience. This is a time where gaming was more special, something more hard-earned. Oh, and just the fact that it's Pac-Man, and that overrides any of your opinions. I just got this rig into a presentable state last night, so I figured I'd go ahead and make something with it. The rig has some extra gimmicks that I'll show once I finish it up. For now, have some cozy Arcade Wallpapers!
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Golden Fre ddy and Endoskeleton F.N.A.F 1
XxxTheRedrocker95xxX replied to LoupSauvage's topic in Rigs
Cool stuff!- 1 reply
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Huh. The nether looks a little different. wait. What's a piglin? More environmental lighting, tried a few different ideas and ended up with this
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It means a lot! I try to hold my rigs to a high standard, and when they start to feel outdated, I like to bump them up with some new upgrades. It's a blessing and a curse, but 99% of the time it ends up better than the previous version.
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