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pvini07BR

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    pvini07BR

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  1. or maybe try to allocate more ram to the program?
  2. yes i have the world already downloaded, and the program dosent even lets me to select an space in the world, it cannot simply load the world.
  3. hello, i cant load a world that is from a server to export a piece of the world, when i try to load, appears the error "System.OutOfMemoryException: Array dimensions exceeded supported range.", is there anything i can do to solve that? Log: https://pastebin.com/DdE0bwig I simply open the menu, i click on import scenery, and i click to import from a world, and then, i click in the level.dat of the world that is in my server, and when i select the level.dat, the program tries to load and comes with this error: "System.OutOfMemoryException: Array dimensions exceeded supported range." And if i click in continue, nothing happens with the program, and if i click in the another button, it closes the program that imports the world. I think this happens because my server made the worlds be not readed because of the plugins.
  4. mine imator is crashing when loading a schematic... crash log: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Data structure with index does not exist. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_render_world_sky (line 7) called from - gml_Script_render_low (line 25) called from - gml_Script_view_update_surface (line 27) called from - gml_Script_view_update (line 9) called from - gml_Script_view_draw (line 296) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 51) called from - gml_Script_window_draw (line 20) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 21:07:00 mineimator_version: 1.2.2 21:07:00 gm_runtime: 2.1.5.246 21:07:00 YYC: yes 21:07:00 working_directory: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\ 21:07:00 file_directory: C:\Users\pvini07BR\AppData\Roaming\Mine_imator\ 21:07:00 OS: Windows 21:07:00 os_version: 393217 21:07:00 os_is_network_connected: yes 21:07:00 os_get_language: pt 21:07:00 os_get_region: BR 21:07:00 USERDOMAIN: pvini07BR-PC 21:07:00 USERNAME: pvini07BR 21:07:00 USERPROFILE: C:\Users\pvini07BR 21:07:00 APPDATA: C:\Users\pvini07BR\AppData\Roaming 21:07:00 NUMBER_OF_PROCESSORS: 2 21:07:00 PROCESSOR_ARCHITECTURE: x86 21:07:00 PROCESSOR_IDENTFIER: 21:07:00 PROCESSOR_LEVEL: 6 21:07:00 PROCESSOR_REVISION: 170a 21:07:00 video_adapter_subsysid: 294326494 21:07:00 udid: d89c5cd2-b3a2-4784-951a-01a2e53528ce 21:07:00 video_adapter_vendorid: 4318 21:07:00 video_d3d11_context: 03E7FB74 21:07:00 video_d3d11_device: 03E5971C 21:07:00 video_adapter_deviceid: 4747 21:07:00 video_adapter_sharedsystemmemory: 1878552576 21:07:00 video_adapter_revision: 161 21:07:00 video_adapter_description: NVIDIA GeForce GT 710 21:07:00 video_adapter_dedicatedsystemmemory: 0 21:07:00 video_adapter_dedicatedvideomemory: 1009778688 21:07:00 Old log found 21:07:00 External library init 21:07:00 External library: Data\file.dll 21:07:00 External library: Data\movie.dll 21:07:00 External library: movie init 21:07:00 External library: Data\window.dll 21:07:04 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 21:07:04 Open URL: C:\Users\pvini07BR\AppData\Roaming\Mine_imator\log_previous.txt 21:07:04 working_directory: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\ 21:07:04 Trying to save files 21:07:04 surface_save OK 21:07:04 texture_create OK 21:07:04 file_delete_lib OK 21:07:04 Create vertex format 21:07:04 Shader init 21:07:04 shaders_are_supported: yes 21:07:04 shader_high_light_desaturate compiled: yes 21:07:04 shader_noise compiled: yes 21:07:04 shader_vignette compiled: yes 21:07:04 shader_color_correction compiled: yes 21:07:04 shader_blur compiled: yes 21:07:04 shader_add compiled: yes 21:07:04 shader_high_bloom_threshold compiled: yes 21:07:04 shader_color_glow compiled: yes 21:07:04 shader_high_ssao_depth_normal compiled: yes 21:07:04 shader_high_ssao_blur compiled: yes 21:07:04 shader_high_ssao compiled: yes 21:07:04 shader_high_light_sun compiled: yes 21:07:04 shader_high_light_spot compiled: yes 21:07:04 shader_high_light_point_shadowless compiled: yes 21:07:04 shader_high_light_point compiled: yes 21:07:04 shader_high_light_night compiled: yes 21:07:04 shader_high_light_apply compiled: yes 21:07:04 shader_high_fog_apply compiled: yes 21:07:04 shader_high_fog compiled: yes 21:07:04 shader_high_dof compiled: yes 21:07:04 shader_high_aa compiled: yes 21:07:04 shader_replace compiled: yes 21:07:04 shader_draw_texture compiled: yes 21:07:04 shader_depth_point compiled: yes 21:07:04 shader_depth compiled: yes 21:07:04 shader_color_fog_lights compiled: yes 21:07:04 shader_color_fog compiled: yes 21:07:04 shader_color_camera compiled: yes 21:07:04 shader_border compiled: yes 21:07:04 shader_blend compiled: yes 21:07:04 shader_alpha_test compiled: yes 21:07:04 shader_alpha_fix compiled: yes 21:07:04 Loading legacy file 21:07:04 Make transitions 21:07:04 Transitions OK 21:07:04 Loading language file: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\Languages\english.milanguage 21:07:05 Windows startup 21:07:05 Found key_file: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\key.midata 21:07:05 Loading settings: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\settings.midata 21:07:05 load_format: 28 21:07:05 Render init 21:07:05 Loading Minecraft assets version: 1.13.1 21:07:05 Archive already unzipped, re-using: C:\Users\pvini07BR\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\assets\minecraft\ 21:07:05 Model textures: load 21:07:06 Model textures: done 21:07:06 Block textures: load static 21:07:06 Block textures: load animated 21:07:06 Block textures, blocksize: 16 21:07:06 Block textures: static block surface 21:07:06 Block textures: static block preview 21:07:06 Block textures: animated block surfaces 21:07:06 Block textures: animated frames 21:07:07 Block textures: animated block preview 21:07:07 Block textures: find static block depths 21:07:07 Block textures: find animated block depths 21:07:07 Block textures: done 21:07:07 Item textures: load 21:07:07 Item textures: surface 21:07:07 Item textures: done 21:08:02 Saving block previews: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\blockpreview.midata 21:08:02 Loaded assets successfully 21:08:05 Ground vbuffer init 21:08:05 Resetting project 21:08:05 Destroying instances 21:08:05 Project resetted 21:08:05 Show popup: startup 21:08:06 Using the latest assets 21:12:31 Opening project: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Projects\New Project\New Project.miproject 21:12:31 load_format: 30 21:12:31 Resetting project 21:12:31 Destroying instances 21:12:31 Project resetted 21:12:31 save_folder: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Projects\New Project 21:12:31 load_folder: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Projects\New Project 21:12:31 Project loaded 21:12:31 Saving settings: C:\Users\pvini07BR\Documents\Mine-imator 1.2.2\Data\settings.midata 21:12:55 Add resource: schematic 21:12:55 filename: CasaVoadoraDoGoku.schematic 21:12:55 Action Load resource: action_bench_scenery, D:\backup da partição d\meu server de mincroft backup\plugins\WorldEdit\schematics\CasaVoadoraDoGoku.schematic 21:12:55 Loading .schematic: D:\backup da partição d\meu server de mincroft backup\plugins\WorldEdit\schematics\CasaVoadoraDoGoku.schematic 21:12:55 Size: { { 69,46,11 }, } i simply loaded my schematic file into mine imator, and it crashed, i think its because the schematic is massive or something?
  5. What if you could put Techne models in Mine-Imator to make animations? It would not be a good idea?
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