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Frost

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  1. Love
    Frost reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  2. Upvote
    Frost got a reaction from Yulianc4ik in Underwater Blocks | Entire Rig Pack | 1.2.5   
    I present to you...

    MODELS:
    Features:
    Full 3D on 40+ blocks!
    3D wind effect on all Coral
    Every coral variant possible (coral, fan, block, dead coral, dead fan, & dead block)
    Contains: (if you want the complete list)
     
    Make sure to give credit!
    DOWNLOAD HERE | 131.09KB
  3. Upvote
    Frost reacted to ShotU in ShotU Advanced Base Rig 2.0 | ShotU Mine-Imator Rig   
    I wanted to remake my rigs for a long time so I here are the remakes. As a parting gift I've released these.

    Renders:
     


    Features Include:

    Male and Female Verions
    Base Rig (Arms/Legs)
    Wrist/Ankle
    Toe Control
    Latest and updated version of SAFR
    Smooth and Gapped Teeth
    Singalized Texturing
    Pupil Control
    Nose and Ear presets (optional)
    Scale Friendly
    Animation Folders
    IK Mimic
    Thumb Fill
    Advanced Waist Control
    Optimization


    If there are any bugs please report to them via discord
    ShotUGaming#4662

    Release video coming soon.
    If enough people request a alpha face rig version, another version will be made.


  4. Upvote
    Frost reacted to Floofy in Floof's Minecraft Arsenal   
    !!INFO!!
    This is a new project im working on, it will release in packs of five or so weapons, consisting of diverse types of weapons, or themes if people would like that! My goal for this project is to give a choice of artillery that fit the style of a minecraft character, similar to my previous Double Barrel Shotgun and Tommy Gun. I look forward to creating weapons for the community to use! IF YOU WANT TO REQUEST GUN MODELS, ASK IN THE REPLIES!!! IM WELCOME TO ADD MORE FICTIONAL, REAL, OR MENTALLY INSANE GUNS!!! 
    This is only just the beginning, future packs will be out when i get to them sooner or later. but for now...
    PACK 1
    DOWNLOAD HERE
    INCLUDES:
    -Spas-12
    Rise and shine old yeller.
    -Musket
    Just like the founding fathers intended.
    -M4A1
    Bomb has been planted, lets get outta here!
    -Glock 17
    Feel the inner Bond!
    -MP7
    Small but deadly.
    (PACK ONE SHOWCASE IN SPOILER)

    TO DO LIST
     
  5. Upvote
    Frost got a reaction from DomeniksRa in Lemon City (4K)   
    So yeah, @KrisFirebolt wanted to see the rest of the map. Here it is lmao. This isn't really official or anything, I just rendered the city at an angle lol

  6. Upvote
    Frost reacted to MikTRF in MDV: Director's Cut: Director's Cut Teaser Poster   
    My grand return, and subsequent disappearance.
  7. Upvote
    Frost reacted to Cryptic Runner in MDV: Director's Cut: Director's Cut Teaser Poster   
    after a looooooooong time, i've started working on an ambitious animation project which will definitely raise the bar for MI animations to come, featuring epic action moments, epic action moments, epic action moments, 80's music, humor and An Engaging Storyline. here is a teaser of it which features a vague acronym for the name! 
     
    featuring @Cryptic Runner @9redwoods @DragonPixel @Phyre @MikTRF @belmo @Floofy @Frost @Jake_28 @Jnick
    ...see you in Lorse Vaygice ; )
  8. Upvote
    Frost reacted to The Tan James in Dear Nimi [Collab Video]   
    #DearNimi
    A huge thank you to every creator who put their time and effort over the past 3 weeks to accomplish this arduous task.

    I used "fame" to reach out to as many people as I could about a collaboration between all kinds of artists. Including musicians, animators, and others alike. All to help band together to create one large collaborative video dedicated to the one and only,

    @Nimi.

    We kept this a secret, all 158 of us. Doing everything in our power as a collective group to keep it from reaching Nimi's ears until we were ready.


    Unfortunately, that meant that many people wouldn't be able to hear about this Collab and contribute. Which is why I encourage anyone who wishes to contribute, make a video anyways and simply put #DearNimi in it to be apart of this trend.Anyone is welcome, we all just want to show our appreciation to a great and genuine person.

    Thank you, Nimi.
     
     
  9. Upvote
    Frost got a reaction from peater the faceguy in Rayman Model + Renders   
    I decided to model the cool and awesome Rayman




     
  10. Upvote
    Frost reacted to Ian_The_One in Nostalgia   
    Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
  11. Funny
    Frost reacted to Floofy in CaptainSparklez   
    aww man creeper moment
  12. Upvote
    Frost reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  13. Upvote
    Frost got a reaction from NemosCoolStuff in Crimson | 2K   
    It's Spooktober time
    Rendered by @9redwoods

    It's big so just click to view in proper size
  14. Upvote
    Frost reacted to Frossa in Expiration Date in Minecraft   
    At least the first third of it.
     
  15. Upvote
    Frost got a reaction from CRAZYKOKEBROZ in last render   
    noooo dont leave :((((
     
    you were bad but atleast you were nice :((
  16. Upvote
    Frost got a reaction from FredMCGamer in Isometric Attempt 4K   
    Turn up your shadow blur quality.
  17. Upvote
    Frost got a reaction from FredMCGamer in Build (isometric)   
    This... isn't isometric.
    This should help:
     
  18. Upvote
    Frost got a reaction from herconaryangga15 in Lighting and Jacket Test   
    I gave my skin a jacket so I decided to try it out with my jacket rig ?

    Holy crap the image is big
    Just click on it to view it in proper size
  19. Wow
    Frost got a reaction from CraftBlack in Rocking Chair Rig   
    Hello guys it's Awesome Emerald! Oh wait...HOLD ON A MINUTE. Anyway, here's my Rocking Chair Rig! Enjoy!

    DOWNLOAD HERE
  20. Upvote
    Frost got a reaction from Salem in Rayman Model + Renders   
    I decided to model the cool and awesome Rayman




     
  21. Love
    Frost reacted to Boneymation in Apple War (Boney Bros 7)   
    What will happen if something other than gold meets the apple? Maybe a disaster?
     
    (There are some religious stuffs in this video. Hope you don't take anything seriously)
  22. Love
    Frost got a reaction from Арес in Hytale Capes Rig! ✔   
    This should help.
  23. Upvote
    Frost reacted to ShotU in ShotU's Face Rig V4   
    Been a while so here's SAFR V4!

    New Additions:

    - Bevel Mouth! Bendable but limited (recommended for closed mouth expressions).

    - Optional braces toggle for gapped teeth!

    - Optional Blush Styles!

    Changes: 

    - 90% of the model is comprised of standard planes (Very little 3D surfaces)

    - Many bends have been tweaked.

    -  Removed unnecessary eye sparkle styles.

    Credit unnecessary but appreciated!
  24. Love
    Frost reacted to 9redwoods in My Renders (March-April 2021)   
    Here's my render dump for March and April:
     
    Speed arts:
     
  25. Love
    Frost reacted to Voxy in Welcome to the new Mine-imator Forums!   
    Hello everybody, hope you’re all doing well!
    Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
    In this post, we’ll cover all the changes we made, starting with...
     A snazzy new look
    Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.

    Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
     Join the dark side
    If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.

    To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
     Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
     News you can’t miss
    Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
    Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
     A bit of spring cleaning
    As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
    The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
    As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
    Let us know what you think about this new setup!
     And more!
    We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
    Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
    If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
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