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Huzkii

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  1. Wow
    Huzkii got a reaction from Joi Itsuki in Regular NPC Village   
    no pic no click
  2. Upvote
    Huzkii reacted to The Tan James in R E A L I T Y VS. True Love [Wallpaper]   
    Hey guys.
    So last night I couldn't fall asleep because I was sick so to pass the time I decided to make an actual wallpaper
    I thought back to when I was making that old movie "True Love" wayyyyyyy back before Reality and just wondered what if the worlds collided?
    So I took Atrophy from TL and Ati from Reality to make this.
    (there's only a little bit of editing)

    WARNING 8K PICTURES

    Without Letterboxing
     

    With Letterboxing
     
     


    Thank and bye
  3. Upvote
    Huzkii reacted to Menace in "It's under your feet!!"   
    Hi!! long time no see on forums. (:D
    I just want to make a wallpaper for some reason.
    Credit Mc Story Mode Rig : @Tempus
    Hope you like it!

     
  4. Upvote
    Huzkii reacted to The Tan James in R E A L I T Y - Concept 5 [TEASER]   
    Let the bashing begin!
     
     
  5. Upvote
    Huzkii reacted to -StickyMations- in Boy,   
    Hi so this is a cool thing I did do. Whatcha think?
     
    btw I'm using my template with some neato fingers added
  6. Upvote
  7. Upvote
    Huzkii reacted to david in Mine-imator 1.1.0 (pre-release)   
    Download the final 1.1.0 from here with the latest features and bugfixes:
     
     
  8. Upvote
    Huzkii reacted to Mike in KoNoSuBa Character Rig Pack (CB)   
    God's blessing on this wonderful forums I guess. Here's some spicy rigs with minimal bugs and @SKIBBZ's fancy facial rig because I was too lazy to make my own. Featuring all the characters you love from Konosuba, and Aqua.

    Kazuma's in there too but I don't have a .gif of him doing a cute dance. So here's a quick preview of him
    Features
    Lots of moving parts, and hopefully some ease of animation tools in there too I organized everything quite extensively, don't be expecting one of BloxTheRigger's messes when you open it up, I know what u need fam Aqua spice controllers Unwarranted commentary Download here (Requires CB, obviously)
    (Give credit, don't be an Aqua)
  9. Upvote
    Huzkii reacted to david in Dev update #11: Animated feature gallery   
    All of us at the Mine-imator team (Nimi, Voxy and I) are currently working round the clock to bring you all a better animating experience, and I'd now like to announce that next weekend, you will be able to test the pre-release containing most of the features of the upcoming Mine-imator version.
    They say that a picture says more than a thousand words, but that it simply not enough for an update this exciting! Therefore, here are a few GIFs that show off some of the new things you can use in your upcoming animations or that will help you create awesome stuff more efficiently:
     
    Improved Workbench settings for Characters and blocks
     
     
    Animated blocks in schematics (Doors, chests, levers...)



    Bright blocks in schematics (Lava, fire, torches...)




    Custom rotation point for characters




    Improved item sheet importer




    Pretty self-explanatory...


     
    And finally...


     
    Among other things, the update will also contain all the current Minecraft mobs and blocks at your disposal, and the program will be well prepared for anything new Mojang has planned for their game.
    Now excuse me while I dive back into the code...Ciao!
     
    P.S.
     
  10. Upvote
    Huzkii reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Greetings animators!
     
    Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!

    Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!

    I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.

    "But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...

    To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.

    Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.

    Among other goodies, this is what you can expect in the update:
    More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon... 

    So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!

    Until then, keep calm and animate on!
  11. Upvote
    Huzkii reacted to J in covfefe in minecraft   
    why am i still here
     
  12. Funny
  13. Upvote
    Huzkii got a reaction from RealProGamer125 in How to make objectes glow at night   
    Not to be mean, but it doesn't glow at all, it's just bright. It would glow if there would be some glow around it.
  14. Upvote
    Huzkii reacted to Weasxl in Weasel || Opening Finshed! CINEMA 4D   
    So only some of you guys know that I make a recruitment page for people who want to work with me and create this series but I quickly realized that I was asking for c4d workers when Im in the MI forums so of course im not gonna get results.
     
    So I made a YouTube video instead and I got a team and progress is being MADE
     
    I already finished the opening for the series already
    ENJOY
     
  15. Upvote
    Huzkii reacted to Menace in Random Stuff   
    Hope ya like it!

    Time lapse
     
  16. Upvote
    Huzkii reacted to Winfell in mosin   
    hi
  17. Upvote
    Huzkii reacted to Menace in " Abandoned Mine"   
    I planned that next time, I would make a picture about the night.

  18. Upvote
    Huzkii reacted to Nimi in [4k] A world of color   
    Originally, I was going to add an outline effect to further resemble the 1.12 promo art, but I couldn't get it to look good so I decided to not add it. The lack of bending is intentional.

  19. Upvote
    Huzkii reacted to Nimi in The Mine-imator 'Community build'   
    Download 1.0.3
    Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless.
    Special thanks:
    Emunator David Version 1.0.3, 2017.06.15, changes:
    Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits.  Version 1.0.2, 2016.11.19, changes:
    Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes:
    An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6):
    Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'.
  20. Upvote
    Huzkii reacted to JosSamLoh in Mine-imator Cinematic   
    This took 2 days to make and I am really proud of the outcome, enjoy:
     
    Music is credited in the description of the video.
    ;3
  21. Upvote
    Huzkii reacted to Dannyboi in What the hell? [4K]   
    Don't ask me what I was thinking. I don't even know anymore.
    @BloxxerCreeperDTC
  22. Upvote
    Huzkii reacted to Menace in "New Friend"   
    Facial V.3 : Skibbz
    Parrot Rig : NietyFox

    Speed Art
     
  23. Upvote
    Huzkii reacted to Dannyboi in Rip in Pepperonis [4K]   
    Conception:

    @BloxxerCreeperDTC
    Kek.
  24. Upvote
    Huzkii reacted to Dannyboi in Choppa Floppa [4K]   
    Skins/Rigs:
    A sequel to yesterday's wallpaper.
    Sorry about the terrible settings on render, it was so heavy that I had to judge it in my mind due to lag.
  25. Upvote
    Huzkii reacted to JosSamLoh in Not Here | Wallpaper   
    As always, no editing was done, blah blah blah. Took like a few hours or something. I couldn't think of much to put in here so that's why it's so empty.

    Use this however you like, just don't claim it as your own, thanks ;3
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