• Announcements

    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Download the Mine-imator 1.1.0 pre-release   10/02/17

      We finally have a brand new Mine-imator version with lots of exciting features ready for testing! Full 1.1.0 coming soon! http://www.mineimatorforums.com/index.php?/topic/67766-mine-imator-110-pre-release/  
    • david

      PRE-RELEASE 2 IS OUT!   10/16/17

      Pre-release 2 is available and your bugs should (hopefully) be fixed! --> http://www.mineimatorforums.com/index.php?/topic/67766-mine-imator-110-pre-release/


Mine-imator developer
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About Nimi

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  • Minecraft username Nimikita

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  1. Modelbench Q&A

    1.) The interface is designed by @Voxy and takes on a modern UI look. There's a toolbar on the left side where you'll have a menu button, buttons to added parts and shapes, open the UV editor, and open the resources panel. Panels pop out from left(having them animated is optional) and contain tabs like Mine-imator. The resources panel contains the hierarchy and the currently loaded textures for the model. When a shape/part is selected, another panel popups out left of the resources panel letting you change its values. 2.) Once Modelbench is released, my main priority switches over to developing Mine-imator. I'll only update Modelbench if there's bugs to fix, or I expand on the model format in Mine-imator so Modelbench can support more model customization. So exporting to JSON, Java, or obj is not likely to happen.
  2. Modelbench Q&A

    Per-pixel? No.
  3. Modelbench Q&A

    No, it's almost instant startup.
  4. Modelbench Q&A

    It's a modeling tool for Mine-imator.
  5. Modelbench Q&A

    Yup! But you can't change shapes' textures(If they don't inherit their part's texture.), since they don't appear in the Mine-imator timeline.
  6. Modelbench Q&A

    What do you mean? 3D items?
  7. Modelbench Q&A

    In Mine-imator. Models Modelbench makes are the same kind as the characters and special blocks that are in the workbench.
  8. Modelbench Q&A

    The model will have a hierarchy of parts that will show up in Mine-imator as animate-able parts. And those parts have shapes, which are only present in the model, and not the Mine-imator timeline.
  9. Modelbench Q&A

    If they want to add it, they can. There's nothing saying they can't add .mimodel support for their editor. It's all JSON and easy to understand.
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