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ALAN15154

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About ALAN15154

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    starting autodesk maya.
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  • Member Title
    starting autodesk maya.
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    Now that's none of your buisness!
  • Minecraft username
    ALAN15154

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  1. Recent news; my old PC was affected by malware or a virus, so I got a new even more powerful PC. But the data on my animations were wiped. So I am abandoning those projects and working on others.

  2. I just saw your reply on my request. Thank you very much and I will credit you to texture creations.:steve_joyous:

    1. Sonicxryan

      Sonicxryan

      No problem, it was mostly for an late april fools joke on my channel, xD (And by that, I mean one static image, in a text to speech song.)

  3. Hello animators. I recently discovered how to make the purple shep voice. Now all I need is a skin for sheep. Make sure it's a .png file and also don't forget to also place the wool with it. Purple shep is.. going to be hard to make. here is an image of purple shep. you don't have to make the mustache. I'l take care of that, with a 3D mustache.
  4. did you read the terms of use or download winrar? tghe password is in te .txt file.
  5. Hi, I am ALAN15154, a work in progress 3D animator and also a former victim of viruses. I am writing this message to remind you all to be safe in the internet, some time ago, just a few minutes ago, my anti-virus caught a probable Trojan horse hiding in an MC schematic. thew virus was quarantined and ultimately deleted. but before I terminated it. I took a screenshot of it to show you what can be encrypted into an innocent looking file right under your nose: So after that, I decided to make this post to warn you to be safe when looking for your files to place in your animations. Remember, never enable cookies or plugins or even files to run or be downloaded from websites to you don't know or trust. don't trust any pop ups that warn you your computer is infected or is at risk of being infected or that you need to download a file to protect your PC, don't trust these pop-ads unless they are from your trusted anti-virus software, where they will only open a secure window. when in ad-fly, don't download the file in the middle, they may not be viruses but they can still cause trouble of do something you don't want them to do, just click the skip ad button when it says so, when downloading a big file, most anti-virus software will scan them. but don't always trust your anti virus unless you don't know what to do. remember before you click run or allow or even download: Do I know these people? Can I trust them? Do I know this program? And remember, the internet is not all dangerous, there are many trusted places where you can go, and remember to have fun when animating!
  6. Recent update! I got a new more powerful PC. It has an Intel (R) Core(TM) i7-6700 CPU, plus 16 GB memory.
  7. breaking news!!! I just started my work on autodesk maya for a program i have been taking, but dont cry, i will stay with this program.

  8. ALAN15154

    Pink sheep rig

    download: https://www.dropbox.com/s/kzjdm8gdiquj6uj/Pink Sheep facial rig 1.8 beta.object?dl=0 this mysterious creature, now a mother to a failure cross of a sheep and dragon, it now hits the small screen or big screen on your animation program! complete with a 3d mustache and facial movement.
  9. actually, the reason I said this was to have David take a look at this idea, like in the example above, valve, the creator of the program selects the winners, i was thinking David or administrators of the forums can be the judges and then select the winners of different categories, then finally, the best overall.
  10. Dear David and fellow animators, I remember when I used to work with another program (nothing related to mine-imator) called source filmmaker, where people use the source engine (made by the gaming company valve) to create animations and once a year, they make a contest called the saxxy awards where animators show what they have, I think we could make something like that, a contest for mine-imator animators to create the best animations they can. Please let me know what you think of these ideas. By ALAN15154 P.S here ar3e the links for more info: SFM link: http://www.sourcefilmmaker.com/ SFM dowlnoad link on steam (please know you must have steam downloaded to get, as well as a steam account.): http://store.steampowered.com/app/1840/ Saxxy awards official site (please know the site shows the 2015 winners to see others, look at the bottom of the page.: http://www.sourcefilmmaker.com/saxxyawards2015/ "This may be a good idea"
  11. well, I have an INTEL CORE i3 and I have 4.00 G.B of RAM
  12. I'm not sure, but I think most of it had to do with me trying to upload a giant schematic, but so, here are the details. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 10:02:46 PM version: 1.0.6 10:02:46 PM gm_version: 1.4.1749 10:02:46 PM build date: 3/12/2016 8:10:39 AM 10:02:46 PM YYC: yes 10:02:46 PM working_directory: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\ 10:02:46 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 10:02:46 PM OS: Windows 10:02:46 PM os_version: 393218 10:02:46 PM os_is_network_connected: yes 10:02:46 PM os_get_language: en 10:02:46 PM os_get_region: US 10:02:46 PM USERDOMAIN: OWNER-PC 10:02:46 PM USERNAME: owner 10:02:46 PM USERPROFILE: C:\Users\owner 10:02:46 PM APPDATA: C:\Users\owner\AppData\Roaming 10:02:46 PM NUMBER_OF_PROCESSORS: 4 10:02:46 PM PROCESSOR_ARCHITECTURE: x86 10:02:46 PM PROCESSOR_IDENTFIER: 10:02:46 PM PROCESSOR_LEVEL: 6 10:02:46 PM PROCESSOR_REVISION: 2505 10:02:46 PM video_adapter_0_name: Intel(R) HD Graphics 10:02:46 PM video_adapter_0_driver_version_high: 524303 10:02:46 PM video_adapter_0_device_name: \\.\DISPLAY1 10:02:46 PM video_adapter_0_driver_version_low: 658260 10:02:46 PM Library init 10:02:46 PM Data\file.dll 10:02:46 PM Data\movie.dll 10:02:46 PM Movie init 10:02:46 PM Data\window.dll 10:02:46 PM Data\texture.dll 10:02:46 PM Texture init 10:02:46 PM working_directory: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\ 10:02:46 PM Trying to save files 10:02:46 PM surface_save OK 10:02:46 PM texture_create OK 10:02:46 PM file_delete_lib OK 10:02:46 PM Shader init 10:02:46 PM shaders_are_supported: yes 10:02:46 PM shader_high_ssao_blur compiled: yes 10:02:46 PM shader_high_ssao compiled: yes 10:02:46 PM shader_high_ssao_depth_normal compiled: yes 10:02:46 PM shader_high_light_apply compiled: yes 10:02:46 PM shader_high_light_night compiled: yes 10:02:46 PM shader_high_light_point compiled: yes 10:02:46 PM shader_high_light_spot compiled: yes 10:02:46 PM shader_high_light_sun compiled: yes 10:02:46 PM shader_high_fog_apply compiled: yes 10:02:46 PM shader_high_fog compiled: yes 10:02:46 PM shader_high_dof compiled: yes 10:02:46 PM shader_high_aa compiled: yes 10:02:46 PM shader_replace compiled: yes 10:02:46 PM shader_draw_texture compiled: yes 10:02:46 PM shader_depth compiled: yes 10:02:46 PM shader_color_fog_lights compiled: yes 10:02:46 PM shader_color_fog compiled: yes 10:02:46 PM shader_blend_fog compiled: yes 10:02:46 PM shader_blend compiled: yes 10:02:46 PM shader_border compiled: yes 10:02:46 PM Create vertex format 10:02:46 PM Render init 10:02:46 PM Ground model init 10:02:46 PM Character models init 10:02:46 PM Windows init 10:02:47 PM Lists init 10:02:47 PM Load language file: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\Languages\english.txt 10:02:47 PM Make transitions 10:02:47 PM Transitions OK 10:02:47 PM Globals init 10:02:47 PM Opening pack from folder: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\Textures\ 10:02:47 PM mob_texture 10:02:48 PM block_texture 10:02:49 PM colormap_grass_texture 10:02:49 PM colormap_foliage_texture 10:02:49 PM item_texture 10:02:49 PM particles_texture 10:02:49 PM block_preview_texture 10:02:49 PM sun_texture 10:02:49 PM moonphases_texture 10:02:49 PM moon_texture 10:02:49 PM clouds_texture 10:02:49 PM Pack opened 10:02:49 PM Found key_file: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\key.file 10:02:50 PM Loading settings: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\settings.file 10:02:50 PM load_format: 4 10:02:50 PM Loading recent: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\recent.file 10:02:50 PM Loading closed alerts: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\alerts.file 10:02:50 PM Startup OK 10:02:50 PM Resetting project 10:02:50 PM Destroying instances 10:02:50 PM Project resetted 10:02:50 PM Show popup: startup 10:02:50 PM HTTP: [] 10:03:12 PM Creating project: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad 10:03:12 PM Resetting project 10:03:12 PM Destroying instances 10:03:12 PM Project resetted 10:03:12 PM Saving project: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad\project lilypad.mproj 10:03:12 PM load_folder: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad 10:03:12 PM save_folder: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad 10:03:12 PM Project saved 10:03:12 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 10:03:19 PM Action: action_bench_create 10:03:19 PM Created: scenery 10:03:21 PM Action: action_tl_select 10:03:27 PM execute: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\import.exe, C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\export.blocks, 1 10:03:46 PM Add resource: schematic 10:03:47 PM filename: export.blocks 10:03:47 PM filename_out: export.blocks 10:03:47 PM load_folder: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data 10:03:47 PM save_folder: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad 10:03:47 PM Action Load resource: action_lib_scenery, C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\export.blocks 10:03:47 PM Loading schematic: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad\export.blocks 10:03:47 PM sch_map: ocean 10:03:47 PM Schematic size: 88, 34, 19 10:04:10 PM Action: action_tl_deselect_all 10:04:41 PM Action: action_tl_deselect_all 10:04:42 PM Action: action_tl_select 10:04:45 PM Action: action_tl_deselect_all 10:04:47 PM execute: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\import.exe, C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\export.blocks, 1 10:07:27 PM Add resource: schematic 10:07:27 PM filename: export.blocks 10:07:27 PM filename_out: export.blocks 10:07:27 PM load_folder: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data 10:07:27 PM save_folder: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad 10:07:29 PM Action Load resource: action_lib_scenery, C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Data\export.blocks 10:07:31 PM Loading schematic: C:\Users\owner\Mine-imator\Mine-imator 1.0.6\Projects\project lilypad\export.blocks 10:07:31 PM sch_map: ocean 10:07:31 PM Schematic size: 551, 549, 145
  13. BTW: it's not about eyeless jack. It's just that I could not find a skin that resembles the creature from the story's description. But the animation is set to be completed soon! so pop the popcorn! Because this is one of other animations. want other creepypasta stories animated? let me know in the comment section!
  14. hello fellow animators, I just saw a scary film of creepypasta called it has no face, and It inspired me to make an animation of that story. here is a teaser, comment on what other creepypasta stories you want animated! p.s creepypasta is a scary story so well said, some believe it's true. But it's not real, it's just an extremely scary story not recommended to say around the campfire...
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