About GhostGameGuy
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Rank
Animator
Contact Methods
Profile Information
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Member Title
Animator
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Gender
Male
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Interests
Animation
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Minecraft username
Ghostgameguy
Recent Profile Visitors
2197 profile views
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GhostGameGuy reacted to a post in a topic: Small Irongolem Valley Schematic.
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GhostGameGuy reacted to a post in a topic: Realistic mine, mineshaft and ravine.
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GhostGameGuy reacted to a post in a topic: Link Rig [2016]
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GhostGameGuy reacted to a post in a topic: pig, cow, 3D small bag rigs
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GhostGameGuy reacted to a post in a topic: Animatronic (easy retexture Steve as Main template)
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GhostGameGuy reacted to a post in a topic: Offroader Rig from Unturned
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How do I download? When I click on the DOWNLOAD image it just opens the image up..
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Mine-imator log, please paste this into your bug report! 9:54:09 AM version: 1.0.4 (official laa) 9:54:09 AM gm_version: 1.4.1542 9:54:09 AM build date: 11/19/2015 4:08:24 PM 9:54:09 AM YYC: yes 9:54:09 AM LAA: yes 9:54:09 AM OS: Windows_NT 9:54:09 AM USERDOMAIN: Dell 9:54:09 AM USERNAME: Guest 9:54:09 AM USERPROFILE: C:\Users\Guest 9:54:09 AM APPDATA: C:\Users\Guest\AppData\Roaming 9:54:09 AM video_adapter_0_name: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) 9:54:09 AM video_adapter_0_driver_version_high: 524303 9:54:09 AM video_adapter_0_device_name: \\.\DISPLAY1 9:54:09 AM video_adapter_0_driver_version_low: 658062 9:54:09 AM os_version: 393218 9:54:09 AM os_is_network_connected: yes 9:54:09 AM os_get_language: en 9:54:09 AM os_get_region: US 9:54:09 AM working_directory: C:\Users\Guest\Desktop\Mine-imator\ 9:54:09 AM file_directory: C:\Users\Guest\AppData\Roaming\Mine_imator\ 9:54:09 AM DLL init 9:54:09 AM file.dll 9:54:09 AM gzunzip.dll 9:54:10 AM movie.dll 9:54:10 AM Movie init 9:54:10 AM window.dll 9:54:10 AM texture.dll 9:54:10 AM Texture init 9:54:10 AM exe_directory: C:\Users\Guest\Desktop\Mine-imator\ 9:54:10 AM Trying to save files 9:54:10 AM surface_save OK 9:54:10 AM texture_create OK
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Why MI 1.0.2 crashes so often (I figured it out)
GhostGameGuy replied to KicksBrickster's topic in Issues and bugs
I was working so hard on an animation, and I went to upload a sound, it crashed from an error. I lost everything. Hours wasted. -
GhostGameGuy reacted to a post in a topic: Medieval Pack!
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8:04:00 PM version: 1.0.2 (official) 8:04:09 PM gm_version: EA 1.99.416 8:04:10 PM build date: 11/6/2015 4:36:17 AM 8:04:10 PM YYC: yes 8:04:10 PM OS: Windows_NT 8:04:10 PM USERDOMAIN: Dell 8:04:10 PM USERNAME: Guest 8:04:11 PM USERPROFILE: C:\Users\Guest 8:04:11 PM APPDATA: C:\Users\Guest\AppData\Roaming 8:04:11 PM video_adapter_0_name: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) 8:04:11 PM video_adapter_0_driver_version_high: 524303 8:04:11 PM video_adapter_0_device_name: \\.\DISPLAY1 8:04:11 PM video_adapter_0_driver_version_low: 658062 8:04:11 PM os_version: 393218 8:04:11 PM os_is_network_connected: yes 8:04:11 PM os_get_language: en 8:04:11 PM os_get_region: US 8:04:11 PM working_directory: C:\Users\Guest\Desktop\Mine-imator\ 8:04:11 PM file_directory: C:\Users\Guest\AppData\Roaming\Mine_imator\ 8:04:11 PM DLL init 8:04:11 PM file.dll 8:04:12 PM gzunzip.dll 8:04:14 PM movie.dll 8:04:14 PM Movie init 8:04:15 PM window.dll 8:04:15 PM texture.dll 8:04:15 PM Texture init 8:04:15 PM exe_directory: C:\Users\Guest\Desktop\Mine-imator\ 8:04:15 PM Trying to save files 8:04:15 PM Files saved 8:04:15 PM Shader init 8:04:15 PM shaders_are_supported: yes 8:04:15 PM shader_high_ssao_blur compiled: yes 8:04:15 PM shader_high_ssao compiled: yes 8:04:15 PM shader_high_ssao_depth_normal compiled: yes 8:04:15 PM shader_high_light_apply compiled: yes 8:04:15 PM shader_high_light_night compiled: yes 8:04:15 PM shader_high_light_point compiled: yes 8:04:15 PM shader_high_light_spot compiled: yes 8:04:15 PM shader_high_light_sun compiled: yes 8:04:15 PM shader_high_fog_apply compiled: yes 8:04:15 PM shader_high_fog compiled: yes 8:04:15 PM shader_high_dof compiled: yes 8:04:15 PM shader_high_aa compiled: yes 8:04:15 PM shader_replace compiled: yes 8:04:15 PM shader_draw_texture compiled: yes 8:04:15 PM shader_depth compiled: yes 8:04:15 PM shader_color_fog_lights compiled: yes 8:04:15 PM shader_color_fog compiled: yes 8:04:15 PM shader_blend_fog compiled: yes 8:04:15 PM shader_blend compiled: yes 8:04:15 PM shader_border compiled: yes 8:04:15 PM Create vertex format 8:04:15 PM Render init 8:04:15 PM Ground model init 8:04:15 PM Character models init 8:04:15 PM Windows init 8:04:15 PM Lists init 8:04:15 PM Load language file: C:\Users\Guest\Desktop\Mine-imator\Other\Languages\english.txt 8:04:15 PM Make transitions 8:04:17 PM Globals init 8:04:17 PM Opening pack from folder: C:\Users\Guest\Desktop\Mine-imator\Other\Textures\ 8:04:19 PM Found key_file: C:\Users\Guest\Desktop\Mine-imator\Other\key.file 8:04:19 PM Loading settings: C:\Users\Guest\Desktop\Mine-imator\Other\settings.file 8:04:19 PM load_format: 2 8:04:19 PM Loading recent: C:\Users\Guest\Desktop\Mine-imator\Other\recent.file 8:04:20 PM Loading closed alerts: C:\Users\Guest\Desktop\Mine-imator\Other\alerts.file 8:04:20 PM Startup OK 8:04:20 PM Resetting project 8:04:20 PM Destroying instances 8:04:20 PM Project resetted 8:04:20 PM Show popup: startup
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A very random and poorly made animation
GhostGameGuy replied to SilverVirus's topic in Random/Test animations
For just testing out Mine-imator, that's pretty good. Atleast you have a decent idea of how the software works (I mean by animating.) -
The idea of the series itself sounds interesting, although I can't help out because I already have my head wrapped around a movie and editing a youtube channel, mixed in with school.. You can download 1.8 sounds from some websites, and the Minecraft game itself has .wav or .ogg files in the files you could copy. I'm interested to see how this series moves forward.
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I've recovered this incredibly old version of Mine-imator!
GhostGameGuy replied to J's topic in Discussion
Same. It really depends on the shot I'm trying to get though. -
You should really formally present the stuff you "need." What kind of sound effects do you "need?" What kind of music for your track do you "need?" What kind of voice actors do you "need?"
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Awesome!
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Yea I didn't. But thanks for informing me.
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Thanks! That's sooner than expected! I can't wait to start animating my movie! I'm happy I started this thread Also, sorry for bothering too. It must be stressful to keep something so great under the radar!
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I have been checking the update development but it has been a while since we've gotten some new news. Thanks!
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Hi everyone, I just wanted to know if we know anything on a possible release date of the new mine-imator. From what we have seen so far it looks pretty awesome, and I was just wondering if we might get a DEMO soon or something close to that. I know it takes FOREVER to code, and I'm amazed on how he is making it with GameMaker (I think) so I'm not rushing him in any way. Thanks!
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Really cool! I think he used Comic Sans on purpose..
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