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Mourngrim

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  • Posts

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About Mourngrim

  • Rank
    Irritated Perfectionist offering constructive criticism.
    Newbie
  • Birthday January 7

Profile Information

  • Member Title
    Irritated Perfectionist offering constructive criticism.
  • Gender
    Male
  • Location
    Scotland
  • Minecraft username
    Grimh3lm

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  1. Message received and understood. My initial assumption was that the set was done, and it was the rest of it you were working on. How foolish I was, we'll look back at this in years to come and laugh...
  2. There is something very wrong with you
  3. Thank you David for including audio into your wonderful product, it really does up the level of awesomeness. I have a few tweaks/suggestions if I may be so bold. The waveform display is lovely, but a) it's very small, b) it can get lost in the timeline. Perhaps if there was an option for it to be persistent while the rest of the timeline scrolled, or to have it as a transparent background/overlay of the timeline itself. How cool would that be? The next itty bitty minor suggestion is for a manual (and automatic would be divine!) marker system, that works kind of like a grid for visuals. So for peaks in the beat, you can snap or line up keyframes to take some of the draaag out of music mayhem. So you attach a grey (or red, blue, whatever) vertical line/marker to the time line at frame x that can snap to a peak in the audio waveform, so that when you are trying to line up other stuff... You see where I'm going? Love you Bye.
  4. I think it depends how long you want to spend on it, how many key frames and exact positions you want to throw at it. Transitions are a time saving device. In a professional setup they use the assistants/juniors/whatevers to do the transition frames, we have the transition selector. As with anything else, if you don't quality control it and jump in and fix mistakes, you'll get a poorer result. Smoothness or quality of finish is directly proportional to the amount of quality time (this is different for everyone based on the skill and experience of the animator) spent on finalising the transitions, either the "right" one, or more keyframes or tweaking. I'm very, very bad at spending the required smoothing time, so pretty much any time I throw out an animation that's "finished", it should be considered as a first draft I'm just too lazy to put the time and effort in to finish it properly. That doesn't mean I don't know what needs to be done, I just haven't done it.
  5. Nice rig, the proportions are not to my particular taste, but that's just me.
  6. Actors have not been animated yet, my laptop can't handle much, so I have to do a full render when testing things like lighting. Nearly everything is only at the initial positioning/scaleing stage, there is a lot more to do. Hope to be finished by next week. Yes, hoping the very small number of views means it will stay up for long enough.
  7. I like the station, however it seems a bit minimalist. Where are the pipes, tubes and ducts, buttons and flashing lights?
  8. It's been a while, I'm a bit rusty. Very early in the process, just testing the set and basic lights in a render/export. Constructive feedback always appreciated
  9. 24 hours without the mineimator forums.  Scared the bejeezus out of me.

  10. Mourngrim

    How?

    A new attempt, with 3 versions: 1 - unloaded 2 - loaded, with bolt superimposed 3 - loaded with bolt parented to object. http://imgur.com/hNomp1a Any thoughts?
  11. Mourngrim

    How?

    Can anyone tell me what's gone wrong? I'm experimenting with item sheets (once I actually figured out what they were and how they work), and it looks OK from one angle, but when it's rotated, there are all these empty pixels that are just weird. No points for guessing what the item is, it should be kind of obvious, even with my 3rd grade art skills. http://imgur.com/7yrLbNO
  12. Mourngrim

    How?

    Read that, it's a bit vague. Other tutorials also run along the lines of download this model, download this skin, add them to each other... That's fine if you want standard biped with or without a face and fingers, but it's not really a how-to guide. What I need is something that tells you how to model, say an elephant, from scratch. Making a leg, with a knee, or a tail, or ears. Do you need to do the whole UV unwrapping thing. Maybe I don't mean rig, maybe I mean 3d model used in rigging. Does that make more sense?
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