Jump to content

GryphonKingBros

Members
  • Posts

    25
  • Joined

  • Last visited

  • Posts

    25
  • Joined

  • Last visited

About GryphonKingBros

  • Rank
    Redstone Geek
    Newbie
  • Birthday 03/11/2002

Contact Methods

Profile Information

  • Member Title
    Go Play Deep Rock Galactic
  • Gender
    Male
  • Location
    Indiana
  • Minecraft username
    CaliberPlex

Recent Profile Visitors

1462 profile views
  1. Yes I saved it several times, reloaded the game several times, nothing worked.
  2. I'm trying to import things from my world to use in my project, but they aren't appearing. The objects I built previously on this world are still available and can be imported but the new stuff won't render into the import screen. I have the same issue when trying to use Mineways, but I was trying to import the world into Mineimator so it seemed appropriate to start here. This is what is visible from the import screen: And this is what is in the game: Here's a copy of the world too if that helps. Any suggestions on how to fix this?
  3. No worries, you didn't. I was just answering your suspicions.
  4. You're our favorite Nimi! (50% of votes towards you.)
  5. I would like to ask about features that may or may not be included in the newest version of Mine-imator: 1. Will water be given a visual effect underwater like in the game? 2. Would particle effect creators that dispense blocks (the cake one for example) float on the surface of waters if we wanted them to? 3. What about proper water wave effects (instead of the wind parented effect)? 4. Toggle mobs that have baby forms into their baby forms (*cough cough* baby turtles *cough cough*) 5. How about specifying builds to not allow water to appear inside? 6. Fishing Rod Bobbers 7. Such as the water wave effects, kelp waving ONLY while in the water Q/A: 1. The underwater visual effect would be toggle-able and would have the option to increase or decrease the fog effect. 2. I suppose this feature would require a physics improvement but nonetheless is still possible. 3. You can increase or decrease the strength of the waves and maybe even cause spikes in the water in certain areas to create tsunamis and such (large waves) 4. You have to admit it's cute. Also it's difficult and annoying to have to resize mobs to make them look like baby versions. 5. If a boat goes slightly underwater, the whole boat is clipped with water. And the effect would be good for large ships that have lower areas in the boat that go deep under the water. 6. Nuff said. 7. Like making leaves wave in the wind or a flag wave in the wind, kelp in the water should be waving as it does in the snapshots. Maybe just simplify this feature and default it to what the game already has with the kelp being animated to sway in its natural form. None of these features are demands and are only suggestions that I'm curious if are possibilities to implement or are going to be implemented already.
  6. "When you hit a wall find ways to go under and over, but never give up." - Donald Trump Looking up these inspirational quotes by Donald Trump just makes me cringe...
  7. "Sometimes by losing a battle you find a new way to win the war." - Donald Trump
  8. 1. Yes I haven't animated that often; Only last year did I start taking this as a profession rather than a hobby. I do have a decent amount of experience however. 2. First of all "You animate and forget how fast the animation moves" is actually the 2nd most voted answer. And second of all, I some cases yes it is a silly mistake, but I usually will underestimate the stretch between frames and therefore I will end up having them too close together. I do that very often. 3. Some of these answers are basic things that very experienced and very dedicated animators will be focused on and some are just asking "How dedicated are you to perfect detail?" Regardless, there's no need to rant at me about this. This survey was just for fun
  9. With mobile, yes, using a small cellphone would be very different to using a PC. Using a small insignificant touch screen would be extremely frustrating to impossible to animate with. Accuracy would be lower since with even the current program if your at an abnormal position with the axis's your actions fly out of control so just imagine what a large cursor would do. Running the program would be laggy; How would you render it; And on and on... A mobile version of Mine-imator on a phone is impossible. What about a tablet? I did start the discussion with mobile referring to a cellular device, but a tablet is more or less a possibility. Granted, I'm making this discussion go much longer than it needs to be
  10. Thanks for explaining in depth about the specifics about the coding required to port one to the other, David. (and also thx for noticing my discussion) However, not to be disrespectful, but I still really wasn't too concerned about porting. I really just wanted to know what features would be diverse and/or varied if you and your team we're to pull Mine-imator onto mobile or Mac or Linux, etc. Again, I do appreciate you taking the time to reply onto this topic, but that's not what I was asking...
  11. I know you said NOT to post suggestions that were already very common occurrences, but I had to ask: Why not make a mobile version of Mine-imator? Or a Mac/Linux/IOS version too. I mean like duh people have suggested it, but if its been suggested a bunch then can you tell us why you won't add it? There's literally only two common suggestions you explained which were IK and Extrusion: Both were software-related based on what the program already used or what the maximum power was of the program. Here's a simple question that requires from a single word of godlike wisdom to several words of beautiful intellect: What makes bringing Mine-imator to a different platform so difficult? And before you go and say... "It's very hard to make a Windows program into a Mac/Linux/IOS/Android/Anything-Besides-Windows Program because you have to change every single damn piece of coding to be compatible to instead of a Windows program to a Mac/Linux/IOS/Android/Anything-Besides-Windows Program" - Your Average Common Sense Know-It-All ...keep in mind that I, as well as many of others, basically predicted you were going to say that, one. And two, I'm not asking technologically how hard it is to do so but instead the actually capabilities of different platforms. (Mac/Linux have different desktop screens and controls, IOS/Android use touch screen controls on a small-medium sized "mouse-pad", etc)
  12. Well now it is. It wasn't there before.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...