Jump to content

F.A.B Animations

Members
  • Posts

    17
  • Joined

  • Last visited

  • Posts

    17
  • Joined

  • Last visited

1 Follower

About F.A.B Animations

  • Rank
    Samuel Grant
    Newbie
  • Birthday 09/05/2001

Profile Information

  • Member Title
    Samuel Grant
  • Gender
    Male
  • Location
    Cleethorpes, UK
  • Interests
    Film Production
  • Minecraft username
    PadreSammy

Recent Profile Visitors

4574 profile views
  1. Just thought I'd inform you none of the links work anymore... amazing rigs btw
  2. Hey y'all! I assume by now you've most likely seen the 'Justice League Comic Con Trailer'? If not... then I recommend you should! Well, One of the best scenes of the Trailer is when 'Bruce Wayne' throws the Bat-a-rang at Barry to get him to stop pretending his not the 'Flash' and to show his abilities! So I remade that scene as a still animation! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Created using Mine-Imator and Photoshop Thank you for your time!
  3. I've been lied to! *Sighs* I got a graphics card, GTX 960 but yet it still crashes!
  4. HELLO! Welcome the Doctor Who | 12th Doctor's Equipment Pack brought to you by F.A.B Animations! This Pack Consists of the 12th Doctor's Sonic Screwdriver which appeared at the end of Series 9s Episode 'Hell Bent' and will feature in Series 10 of Doctor Who Video showing off the Sonic Screwdriver -----> Example GIFS ----> And this Pack also includes the Sonic Glasses worn by Peter Capaldi in Series 8 and 9! In the future, I hope to add to this pack for your enjoyment and for all you Whovians out there! Image showing the Rigs in Mine-Imator ____________________________________________________________________ http://www.mediafire.com/view/jbo168cs986xf1t/12th Doctors Pack Image %231.png Download Link _______________________________________________________________________ http://www.mediafire.com/download/2v5ysb9sts8gzvv/12th+Doctors+Equipment+Rigs.zip Also remeber if you was to use these rigs to leave some sort of credit as that will be appreciated! Either a link to my YouTube Channel - https://www.youtube.com/channel/UCPggt68y7GRJ5o2JAvXUbnA or back to the this page! Thank you for checking out my rig! - Love F.A.B Animations
  5. Ah Crap! haaaaaah... anyway around this? like to use CPU instead of the GPU? Also can you run rigs perfectly? or will it still crash for you?
  6. Nope, All I do is import 2 Character rigs and then it crashes... It making me insane!
  7. At the minute, I'm working on a Minecraft Thunderbirds series and a Joker movie. But yet I can't due to the constant Crashing when I import more than one rig! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 19:01:58 version: 1.0.6 19:01:58 gm_version: 1.4.1749 19:01:58 build date: 12/03/2016 14:10:39 19:01:58 YYC: yes 19:01:58 working_directory: C:\Users\Sam Grant\Mine-imator\ 19:01:58 file_directory: C:\Users\Sam Grant\AppData\Roaming\Mine_imator\ 19:01:58 OS: Windows 19:01:58 os_version: 393218 19:01:58 os_is_network_connected: yes 19:01:58 os_get_language: en 19:01:58 os_get_region: GB 19:01:58 USERDOMAIN: SAM-PC 19:01:58 USERNAME: Sam Grant 19:01:58 USERPROFILE: C:\Users\Sam Grant 19:01:58 APPDATA: C:\Users\Sam Grant\AppData\Roaming 19:01:58 NUMBER_OF_PROCESSORS: 4 19:01:58 PROCESSOR_ARCHITECTURE: x86 19:01:58 PROCESSOR_IDENTFIER: 19:01:58 PROCESSOR_LEVEL: 6 19:01:58 PROCESSOR_REVISION: 3c03 19:01:58 video_adapter_0_name: NVIDIA GeForce GTX 650 Ti 19:01:58 video_adapter_0_driver_version_high: 655378 19:01:58 video_adapter_0_device_name: \\.\DISPLAY1 19:01:58 video_adapter_0_driver_version_low: 858849 19:01:58 Old log found 19:01:58 Library init 19:01:58 Data\file.dll 19:01:58 Data\movie.dll 19:01:58 Movie init 19:01:58 Data\window.dll 19:01:58 Data\texture.dll 19:01:58 Texture init 19:01:59 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 19:01:59 open_url: C:\Users\Sam Grant\AppData\Roaming\Mine_imator\log_previous.txt 19:01:59 working_directory: C:\Users\Sam Grant\Mine-imator\ 19:01:59 Trying to save files 19:01:59 surface_save OK 19:01:59 texture_create OK 19:01:59 file_delete_lib OK 19:01:59 Shader init 19:01:59 shaders_are_supported: yes 19:01:59 shader_high_ssao_blur compiled: yes 19:01:59 shader_high_ssao compiled: yes 19:01:59 shader_high_ssao_depth_normal compiled: yes 19:01:59 shader_high_light_apply compiled: yes 19:01:59 shader_high_light_night compiled: yes 19:01:59 shader_high_light_point compiled: yes 19:01:59 shader_high_light_spot compiled: yes 19:01:59 shader_high_light_sun compiled: yes 19:01:59 shader_high_fog_apply compiled: yes 19:01:59 shader_high_fog compiled: yes 19:01:59 shader_high_dof compiled: yes 19:01:59 shader_high_aa compiled: yes 19:01:59 shader_replace compiled: yes 19:01:59 shader_draw_texture compiled: yes 19:01:59 shader_depth compiled: yes 19:01:59 shader_color_fog_lights compiled: yes 19:01:59 shader_color_fog compiled: yes 19:01:59 shader_blend_fog compiled: yes 19:01:59 shader_blend compiled: yes 19:01:59 shader_border compiled: yes 19:01:59 Create vertex format 19:01:59 Render init 19:01:59 Ground model init 19:01:59 Character models init 19:01:59 Windows init 19:01:59 Lists init 19:01:59 Load language file: C:\Users\Sam Grant\Mine-imator\Data\Languages\english.txt 19:01:59 Make transitions 19:02:00 Transitions OK 19:02:00 Globals init 19:02:00 Opening pack from folder: C:\Users\Sam Grant\Mine-imator\Data\Textures\ 19:02:00 mob_texture 19:02:00 block_texture 19:02:00 colormap_grass_texture 19:02:00 colormap_foliage_texture 19:02:01 item_texture 19:02:01 particles_texture 19:02:01 block_preview_texture 19:02:01 sun_texture 19:02:01 moonphases_texture 19:02:01 moon_texture 19:02:01 clouds_texture 19:02:01 Pack opened 19:02:01 Found key_file: C:\Users\Sam Grant\Mine-imator\Data\key.file 19:02:01 Loading settings: C:\Users\Sam Grant\Mine-imator\Data\settings.file 19:02:01 load_format: 4 19:02:01 Loading recent: C:\Users\Sam Grant\Mine-imator\Data\recent.file 19:02:01 Loading closed alerts: C:\Users\Sam Grant\Mine-imator\Data\alerts.file 19:02:01 Startup OK 19:02:01 Resetting project 19:02:01 Destroying instances 19:02:01 Project resetted 19:02:01 Show popup: startup 19:02:01 HTTP: [] 19:10:44 open_url: http://www.stuffbydavid.com/mineimator 19:13:09 Opening project: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Alfred.mproj 19:13:09 load_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:09 load_format: 13 19:13:09 Resetting project 19:13:09 Destroying instances 19:13:09 Project resetted 19:13:09 save_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:09 load_iid_offset: 0 19:13:09 Templates: 11 19:13:09 Timelines: 34 19:13:09 Resources: 4 19:13:09 Get template iids 19:13:09 Get particle type iids 19:13:09 Get keyframe iids 19:13:09 Get timeline iids 19:13:09 Build trees 19:13:09 Reset read positions 19:13:09 Update program 19:13:09 Project loaded 19:13:09 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of dim-110156465 5.blocks 19:13:09 sch_map: dim-110156465 19:13:09 Schematic size: 174, 48, 26 19:13:10 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of Joker.blocks 19:13:10 sch_map: Joker 19:13:10 Schematic size: 10, 7, 3 19:13:10 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of Joker 2.blocks 19:13:10 sch_map: Joker 19:13:10 Schematic size: 17, 17, 6 19:13:11 Saving project: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Alfred.mproj 19:13:11 load_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:11 save_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:11 Project saved 19:13:11 Show alert: Project saved!, , 78 19:13:16 Action: asset_open 19:13:16 Opening asset: C:\Users\Sam Grant\Desktop\The Joker is on You!\Character Rigs\Bruce Wayne Rig\Bruce Wayne.object 19:13:16 load_folder: C:\Users\Sam Grant\Desktop\The Joker is on You!\Character Rigs\Bruce Wayne Rig 19:13:16 load_format: 13 19:13:16 save_folder: 13 19:13:16 Opening object 19:13:16 load_iid_offset: 15993061 19:13:16 Templates: 4 19:13:16 Timelines: 27 19:13:16 Resources: 1 19:13:16 Get template iids 19:13:16 Get particle type iids 19:13:16 Get keyframe iids 19:13:16 Get timeline iids 19:13:16 Build trees But yet David isn't working on Mine-Imator atm so my animations are screw'd... FUN!
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...