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ThatGuyBrian

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  • Posts

    1298
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    3

Everything posted by ThatGuyBrian

  1. make it a tim hortons coupon and it's a deal
  2. how much are you willing to pay
  3. the problem solverz called, they want their colour palette back
  4. when you think about it pumpkin pie's really just creamy baklava

    1. crustyjpeg

      crustyjpeg

      They hated him because he told the truth

  5. more faces = more RAM if it's a 1x1 pixel item, it'll have the same amount of faces as a cube and therefore use the same amount of RAM. this would also apply to any other square items (2x2, 3x3, 4x4, etc.)
  6. sksksksks and i oop!

  7. due to engine limitations, i'm afraid exporting or importing files to or from any other program isn't possible. go use maya, blender, C4D, lightwave, or MAX if you wanna use .obj/.fbx files
  8. anyway, here's wonderwall

  9. as of 9/9/2k19, your boy now has a drivers license

  10. it's a shame you didn't put any professionals in the render, then they could be experts in the field
  11. have you ever seen a NASCAR fly?

    1. Show previous comments  2 more
    2. Frost
    3. Mineshaft Animation

      Mineshaft Animation

      Depends on which Nascars we’re talking about.

       

      Toyota and chevy? Yes

      Ford? No

      Toyota Pace car? Still waitin’..

    4. Hagus

      Hagus

      Plenty of times. Carl Edwards especially.

  12. possibly if not, you can always load in the textures as item sheets or reconstruct them via modelbench
  13. when i pop top then your girl gave me just a little bit of lockjaw, babe he so cold he from the north he from the canada, bankroll so low, i ain't got nothing else i can't withdraw, ran out the door

    1. Show previous comments  1 more
    2. Frost
    3. Cryptic Runner

      Cryptic Runner

      you failed with the cold roast, you should've said antartica instead of canada

    4. iZestyYT

      iZestyYT

      *hits seatbelt on beat*

  14. master chief, do you mind telling me what you're doing at mcdonalds?

  15. lower the ambient colour to near-pitch black, set up a couple of high intensity point lights between the sun and each planet.
  16. too much bloom, most of earth, the moon and mars should be dark from this angle
  17. where's the lighting mars is too close to earth, the moon's orbit is a bit more inclined, earth's textures are a bit stretched
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