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About Uknownhealer
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- Birthday December 31
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Craftier reacted to a post in a topic: Mine-imator 1.2.9
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Uknownhealer reacted to a post in a topic: MGB Central - OC Battles!
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Uknownhealer reacted to a post in a topic: gotta love particles
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Mafa Animations reacted to a post in a topic: U WOT M8
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I FIXED IT, NOW YOU CAN WITNESS THE GLORY I fixed the expired link, because it was really necessary.
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Astro Animations reacted to a post in a topic: R E A L I T Y - Concept 4 [TEASER]
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The Tan James reacted to a post in a topic: U WOT M8
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NOTHING MORE NEEDS TO BE SAID
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r e a l i t y R E A L I T Y - Concept 4 [TEASER]
Uknownhealer replied to The Tan James's topic in Narrative animations
People obviously are not getting it. *COUGH* IGNORE THE ONE MAKING A MESS, IT CAN BE CLEANED LATER. Thanks. -
r e a l i t y R E A L I T Y - Concept 4 [TEASER]
Uknownhealer replied to The Tan James's topic in Narrative animations
Eyebrows look incredibly weird on him. Also I forgot, but I guess with that thought in the back of my mind. -
The Tan James reacted to a post in a topic: R E A L I T Y - Concept 4 [TEASER]
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r e a l i t y R E A L I T Y - Concept 4 [TEASER]
Uknownhealer replied to The Tan James's topic in Narrative animations
Stop. Conflict is not needed, you can maybe give some of your "constructive criticism" when it's finish and you've seen the whole thing. NOW NO MORE FIGHTING, THAT GOES FOR EVERYONE. IT'S ANNOYING. *Cough* please. -
redmask117 started following Uknownhealer
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Spikes. My character is spikes. All around his skin, it's just with the limitations of minecraft pixels, I can't make it detailed. It's basically just spikes that travel down from his eye.
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Eh. I may or may not have been obsessing over undertale... My character has nothing to do with that phrase, I just wanted to use it. :T
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This is my first "comic." There is really nothing to say, so here it is. Made all in Mi, accept the editing together. It's not that good.
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When naming something with symbols that windows doesn't support... It'll forcefully shut-down mineimator. Error log, if you need it. I doubt it. Mine-imator log, please paste this into your bug report! 2:26:57 PM version: 1.0.3 (official) 2:26:57 PM gm_version: 1.4.1657 2:26:57 PM build date: 11/12/2015 2:26:42 PM 2:26:57 PM YYC: yes 2:26:57 PM OS: Windows_NT 2:26:57 PM USERDOMAIN: Owner-PC 2:26:57 PM USERNAME: Owner 2:26:57 PM USERPROFILE: C:\Users\Owner 2:26:57 PM APPDATA: C:\Users\Owner\AppData\Roaming 2:26:57 PM video_adapter_0_name: NVIDIA GeForce GTX 750 Ti 2:26:57 PM video_adapter_0_driver_version_high: 655378 2:26:57 PM video_adapter_0_device_name: \\.\DISPLAY1 2:26:57 PM video_adapter_0_driver_version_low: 857874 2:26:57 PM os_version: 393216 2:26:57 PM os_is_network_connected: yes 2:26:57 PM os_get_language: en 2:26:57 PM os_get_region: US 2:26:57 PM working_directory: C:\Users\Owner\Mine-imator\ 2:26:57 PM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\ 2:26:57 PM DLL init 2:26:57 PM file.dll 2:26:57 PM gzunzip.dll 2:26:57 PM movie.dll 2:26:58 PM Movie init 2:26:58 PM window.dll 2:26:58 PM texture.dll 2:26:58 PM Texture init 2:26:58 PM exe_directory: C:\Users\Owner\Mine-imator\ 2:26:58 PM Trying to save files 2:26:58 PM Files saved 2:26:58 PM Shader init 2:26:58 PM shaders_are_supported: yes 2:26:58 PM shader_high_ssao_blur compiled: yes 2:26:58 PM shader_high_ssao compiled: yes 2:26:58 PM shader_high_ssao_depth_normal compiled: yes 2:26:58 PM shader_high_light_apply compiled: yes 2:26:58 PM shader_high_light_night compiled: yes 2:26:58 PM shader_high_light_point compiled: yes 2:26:58 PM shader_high_light_spot compiled: yes 2:26:58 PM shader_high_light_sun compiled: yes 2:26:58 PM shader_high_fog_apply compiled: yes 2:26:58 PM shader_high_fog compiled: yes 2:26:58 PM shader_high_dof compiled: yes 2:26:58 PM shader_high_aa compiled: yes 2:26:58 PM shader_replace compiled: yes 2:26:58 PM shader_draw_texture compiled: yes 2:26:58 PM shader_depth compiled: yes 2:26:58 PM shader_color_fog_lights compiled: yes 2:26:58 PM shader_color_fog compiled: yes 2:26:58 PM shader_blend_fog compiled: yes 2:26:58 PM shader_blend compiled: yes 2:26:58 PM shader_border compiled: yes 2:26:58 PM Create vertex format 2:26:58 PM Render init 2:26:58 PM Ground model init 2:26:58 PM Character models init 2:26:58 PM Windows init 2:26:58 PM Lists init 2:26:58 PM Load language file: C:\Users\Owner\Mine-imator\Other\Languages\english.txt 2:26:59 PM Make transitions 2:26:59 PM Globals init 2:26:59 PM Opening pack from folder: C:\Users\Owner\Mine-imator\Other\Textures\ 2:27:01 PM Found key_file: C:\Users\Owner\Mine-imator\Other\key.file 2:27:01 PM Loading settings: C:\Users\Owner\Mine-imator\Other\settings.file 2:27:01 PM load_format: 3 2:27:01 PM Loading recent: C:\Users\Owner\Mine-imator\Other\recent.file 2:27:02 PM Loading closed alerts: C:\Users\Owner\Mine-imator\Other\alerts.file 2:27:02 PM Startup OK 2:27:02 PM Resetting project 2:27:02 PM Destroying instances 2:27:02 PM Project resetted 2:27:02 PM Show popup: startup 2:27:24 PM Creating project: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic' 2:27:25 PM Resetting project 2:27:25 PM Destroying instances 2:27:25 PM Project resetted 2:27:25 PM Saving project: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic'\Wanna Fight 'Comic'.mproj 2:27:25 PM load_folder: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic' 2:27:25 PM save_folder: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic' 2:27:25 PM Project saved 2:27:25 PM Show alert: Project created!, Imported files will be copied into the project folder., 0
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Works with all of the full versions. As to why I created it.
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Uknownhealer reacted to a post in a topic: Here's A Question For You...
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Odd, they work for me. Here, i'll switch to imgur, one sec. FIXED
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Hope [Minecraft Short] (LIP SYNC)
Uknownhealer replied to The Tan James's topic in Random/Test animations
Ah, now it makes sense. -
I announce the Alfire 1.5 rig! Who's Alfire? Why is it 1.5? Why did I make another rig? WHO CARES!? Alright, alright. I'm not gonna give you some downloads unless you know what you're downloading, so here, i'll show you some pictures of the rig. Alright, I guess i'll answer some questions. That you wont care about. 1) Alfire is one of my oc's 2) The rig is version 1.5 due to me not naming the previous version with a version number. 3) I made another rig so I could fit to MI 1.0.0's VERY SLIGHT difference in player models, for organization, and for 3D things. 4) I don't think anybody cares. Please note, I'm not sure if MI 1.0.0 has different player models, But Alfire's rig was glitching in animating and it bothered me. DOWNLOADS: Mediafire project file | DropBox project file | Google Drive project file Mediafire .object file | DropBox .object file | Google Drive .object file I will add 3D hair later, don't you dare say a word about it
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Opening directory's breaks mineimator. I didn't report this in my bugs I had noticed. Please check that list if you see this, but haven't seen that. It's in this list it's for 1.0.0/1.0.1. So, if you open a file like, the exported mineimator will stop responding. Along with directorys. Half of the time closing the directory/media will fix it. The other half, mineimator wont stop "not responding." Please, I lost 20 minutes worth of work, i'm glad it broke during an early stage of fixing it.
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Uknownhealer reacted to a post in a topic: Anti Boob Female Rig
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Uknownhealer reacted to a post in a topic: Anti Boob Female Rig
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Uknownhealer reacted to a post in a topic: Anti Boob Female Rig
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Uknownhealer reacted to an answer to a question: 3rd party apps.
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The main purpose of this was me testing what features there were in 1.0.0. Now being 1.0.1, this was made over the course of like, two days. Or whenever 1.0.0 was released. Rain is a pain to implement if you don't use a recorded soundtrack from the game, due to it being in short intervels, but it being shot allowed me to make a fade out affect. Enjoy. I say walking, even though it's speed walking, then walking. Idk, i'm weird.
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