Hey, I thought I'd give my thoughts on this... (a little late I know, but lmao here goes) And, seeing as a lot of people have posted their somewhat strong opinions of this series, I'm thinking you guys might need a little more sage advice....
First off, as someone who is making an animated series myself, I understand there are a lot different components that have to go in to make it work. It's a lot different than making a plain single animation or doing tests. It's not an easy task to undertake, and the simple fact that you guys set forth and actually made this a thing is somewhat commendable in and of itself. Most people give up before getting it realized, and the sheer length tells me that there was at least some form of motivation and determination behind this.
However, as others have said, there is a lot of room for improvement... like, a LOT... It was kinda hard to sit through... But don't worry, imma help you guys out a bit (because I'm just nice like that)
I have watched it in its entirety again in order to notice things and give you guys an honest, informed review. So here goes:
A few tips on creating narratives: (also, anyone else reading this and wants to learn some stuff about making narrative stuff, keep reading)
Tip #1: The first and most important thing in order to make a series a success (or really any narrative story) is to establish the Environment... which includes the setting of the story, the tone, the emotions you're trying to convey, and the rules/guidelines your story will live by. This is decided even before you have the story fully realized. I noticed a lot of people talk about Minewars having this problem where its hard to see what the theme of the story is. I know you said that there's supposed to be a tons of mods and the world is corrupt and stuff. The more complicated the environment, the more time you should devote to explaining it and establishing it. The only way i could tell that was the case was a really short bit of text at the beginning. You have to SHOW it... you have to establish these things and then stay consistent throughout the episode(s). What mods corrupted the world? how did they corrupt the world? What is the lasting effects? Is that walled up city an effect of that? When did it happen? What time frame are we in? is this the future, the past? Why does all this even matter to our protagonist? Why can't they leave the city? etc. etc. For a good example, look at @ÜberKiller's Chernobyl series, (lol hey m8) it's set in Chernobyl (the setting is literally in the name) and it has more of a dramatic, action, serious tone and the story takes place in an abandoned radioactive factory setting, this tells the audience that it's going be a bit apocalyptic, and with the guns and technology, it's pretty clear that it takes place sometime in the present / near future of earth, so the rules are pretty easy to understand. (ÜberKiller u should fact check this) That's a pretty basic way of stating the environment of the series, and Über does a good job of making sure that environment stays consistent throughout it.
Tip #2: The next thing you guys seem to need work on is the plot, more specifically what it has to do with the main character's motivation. You need to have this clear for the audience. Throughout the episode, this wasn't really that clear. He's trying to find a treasure? Why? Why hasn't he gone to find it before? What's so special that makes him want to find it now? What challenges does he face? The main character always needs a call to action. Some force that pushes him to do whatever he needs to do. This is a well known element in full length movies as well. I know you explained his backstory a bit at the beginning (spent a little too much time on the parent, imo) but he needs reasons to act NOW... (btw, in the ep, he said he didn't know it was against the law to leave the city? he's lived there for 15 years, it seems like he should know lmao)
Tip #3: Each scene needs to have its own emotion and meaning tied to it. Good stories are built in a way that they create emotion in the audience. So what emotion do you want to go for in each scene? Excitement? Sadness? Tension? Awe? Fear? Desperation? etc... And whatever it is, the visuals, sound effects and music (or lack thereof) need to back it up. In most of the scenes, it seems like things were happening just to happen. A lot of the scenes and dialog were pointless I noticed. Even exposition scenes need to have emotion attached to them, otherwise, people get bored and uninterested. We have to care about what's happening. (be careful also, music does not equal emotion. You cant just slap some music on a scene and call it good, you have to have the RIGHT music, or like i said, none at all)
I know it might be kind of hard to fix these things in minewars since episode 1 is already done, but in any case, this stuff will come in handy in literally any narrative project anyone works on...
Notice that so far, the only things I've talked about are abstract things. I haven't even touched on the quality of animation or sounds or... the VOICE ACTING (lmao everyone's talked about that)
Now, for more actual reviewing:
For the voice acting, you should definitely consider getting more professional voices. Or at least get better quality mics on some of them... These guys are the characters that are supposed to be portraying the story to the audience, and you don't want them to sound annoying. As for the animation, there were a few tiny parts that were done okay, but a lot of it could have been much better. There's tons more to be said, but I'll leave that to others.
Also, I noticed you had 6 people on story. Having too many people on story is a BIG no-no in the film world because of how much the story can become broken, muddled, or confused. Each person has a different perspective on the story, so each one will tell it differently. This is especially evident when they also do the animation. I suggest maybe one person on story, and then have another person help review/edit it to make some touch ups.
Really imo a lot of problems might have arisen from the amount of people working on it... The inconsistent lighting, weird motion blur, tone, movement... it almost just seemed like a jumble of everyone's animations that happened to be related. I suggest only one person managing the lighting and rendering (and maybe have others give their input on it) Also, a few very dedicated, passionate people can do way more good than a bunch of people gathered up willy nilly without very clear organizational structure.
ANYWAYS, that took way longer than I thought.... This reply used to be even longer, but i decided not to tell ALL my secrets lmao. I feel like this is enough for you guys to chew on, the rest you guys should discover and learn for yourselves. Hope that helps a little bit and hope you guys learned a lot... Also, good on you for not giving in and feeling super sad/angry because of the bad reviews, you sound like you really want to improve and that's great. That's what this forum was meant to be about in the first place.
All I can say is thanks for reading, and good luck with episode 2...
(lmao maybe I should make this into a topic... if this gets enough likes then maybe I will)