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Crazy.Shadow.XD

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  • Posts

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About Crazy.Shadow.XD

  • Rank
    Shadow, Pro Rigger, Artist
    Newbie
  • Birthday 06/05/1991

Profile Information

  • Member Title
    Shadow, Pro Rigger, Artist
  • Gender
    Male
  • Location
    N.C
  • Interests
    Halo,Tf2,Minecraft,Manga,music n_n
  • Minecraft username
    JackRemington905

Recent Profile Visitors

17118 profile views
  1. Heh cant wait to rebrand with this rebrand. Old user new tricks. 

  2. Old cat learning new tricks.

    1. Frost

      Frost

      You're a very old member, sir.

    2. Crazy.Shadow.XD
  3. Hey mine-imator it's been a long time. I really missed y'all. I grew in the time I was gone and hoping to return to mine-imateing like from the good ol days and finish some old promises I made. Love y'all <3

    1. Mineshaft Animation

      Mineshaft Animation

      Oh hey look an old forum person

    2. tditdatdwt

      tditdatdwt

      I'm sure you'll notice the lack of most old members

  4. IT's been awhile mine-imator i doubt ya missed me

    1. Cube Productions

      Cube Productions

      Your guess is right.

  5. You can also shrink the coal and food down to to half its size to look more practical.
  6. Why are people being unorganized and misplacing their Post's in the wrong subject's. its a tad bit annoying.

    1. tditdatdwt

      tditdatdwt

      posts*

      subjects*

      it's*

  7. Doesnt mean you have to take offence from his review and suggestions.
  8. Seems accurate to a player model. considering the bend on the arm their'll be 6 pixels of space with minor Cliping into the arm.
  9. When i added a .object it made my w.i.p model duplicate in the time line. i then tried to reload the project to see if it'll fix it but made it crash. also i cant adjust the window it keeps being past the tool bar. The crash log too Mine-imator log, please paste this into your bug report! 5:31:39 PM version: 1.0.5 5:31:39 PM gm_version: 1.4.1690 5:31:39 PM build date: 1/12/2016 4:28:46 PM 5:31:39 PM YYC: yes 5:31:39 PM LAA: yes 5:31:39 PM working_directory: C:\Users\Dillon\Mine-imator\ 5:31:39 PM file_directory: C:\Users\Dillon\AppData\Roaming\Mine_imator\ 5:31:39 PM OS: Windows_NT 5:31:39 PM os_version: 393218 5:31:39 PM os_is_network_connected: yes 5:31:39 PM os_get_language: en 5:31:39 PM os_get_region: US 5:31:39 PM USERDOMAIN: DELTA107 5:31:39 PM USERNAME: Dillon 5:31:39 PM USERPROFILE: C:\Users\Dillon 5:31:39 PM APPDATA: C:\Users\Dillon\AppData\Roaming 5:31:39 PM NUMBER_OF_PROCESSORS: 4 5:31:39 PM PROCESSOR_ARCHITECTURE: x86 5:31:39 PM PROCESSOR_IDENTFIER: 5:31:39 PM PROCESSOR_LEVEL: 6 5:31:39 PM PROCESSOR_REVISION: 3c03 5:31:39 PM video_adapter_0_name: NVIDIA GeForce GTX 745 5:31:39 PM video_adapter_0_driver_version_high: 589842 5:31:39 PM video_adapter_0_device_name: \\.\DISPLAY1 5:31:39 PM video_adapter_0_driver_version_low: 855234 5:31:39 PM DLL init 5:31:39 PM file.dll 5:31:39 PM movie.dll 5:31:39 PM Movie init 5:31:39 PM window.dll 5:31:39 PM texture.dll 5:31:39 PM Texture init 5:31:39 PM exe_directory: C:\Users\Dillon\Mine-imator\ 5:31:39 PM Trying to save files 5:31:39 PM surface_save OK 5:31:39 PM texture_create OK 5:31:39 PM file_delete_dll OK 5:31:40 PM Shader init 5:31:40 PM shaders_are_supported: yes 5:31:40 PM shader_high_ssao_blur compiled: yes 5:31:40 PM shader_high_ssao compiled: yes 5:31:40 PM shader_high_ssao_depth_normal compiled: yes 5:31:40 PM shader_high_light_apply compiled: yes 5:31:40 PM shader_high_light_night compiled: yes 5:31:40 PM shader_high_light_point compiled: yes 5:31:40 PM shader_high_light_spot compiled: yes 5:31:40 PM shader_high_light_sun compiled: yes 5:31:40 PM shader_high_fog_apply compiled: yes 5:31:40 PM shader_high_fog compiled: yes 5:31:40 PM shader_high_dof compiled: yes 5:31:40 PM shader_high_aa compiled: yes 5:31:40 PM shader_replace compiled: yes 5:31:40 PM shader_draw_texture compiled: yes 5:31:40 PM shader_depth compiled: yes 5:31:40 PM shader_color_fog_lights compiled: yes 5:31:40 PM shader_color_fog compiled: yes 5:31:40 PM shader_blend_fog compiled: yes 5:31:40 PM shader_blend compiled: yes 5:31:40 PM shader_border compiled: yes 5:31:40 PM Create vertex format 5:31:40 PM Render init 5:31:40 PM Ground model init 5:31:40 PM Character models init 5:31:40 PM Windows init 5:31:40 PM Lists init 5:31:40 PM Load language file: C:\Users\Dillon\Mine-imator\Data\Languages\english.txt 5:31:40 PM Make transitions 5:31:40 PM Transitions OK 5:31:40 PM Globals init 5:31:40 PM Opening pack from folder: C:\Users\Dillon\Mine-imator\Data\Textures\ 5:31:40 PM mob_texture 5:31:40 PM block_texture 5:31:40 PM colormap_grass_texture 5:31:40 PM colormap_foliage_texture 5:31:40 PM item_texture 5:31:40 PM particles_texture 5:31:40 PM block_preview_texture 5:31:40 PM sun_texture 5:31:40 PM moonphases_texture 5:31:40 PM moon_texture 5:31:40 PM clouds_texture 5:31:40 PM Pack opened 5:31:40 PM Found key_file: C:\Users\Dillon\Mine-imator\Data\key.file 5:31:41 PM Loading settings: C:\Users\Dillon\Mine-imator\Data\settings.file 5:31:41 PM load_format: 3 5:31:41 PM Loading recent: C:\Users\Dillon\Mine-imator\Data\recent.file 5:31:41 PM Loading closed alerts: C:\Users\Dillon\Mine-imator\Data\alerts.file 5:31:41 PM Startup OK 5:31:41 PM Resetting project 5:31:41 PM Destroying instances 5:31:41 PM Project resetted 5:31:41 PM Show popup: startup 5:31:42 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mproj 5:31:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:31:43 PM load_format: 12 5:31:43 PM Resetting project 5:31:43 PM Destroying instances 5:31:43 PM Project resetted 5:31:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:31:43 PM load_iid_offset: 0 5:31:43 PM Templates: 8 5:31:43 PM Timelines: 8 5:31:43 PM Resources: 28 5:31:43 PM Get template iids 5:31:43 PM Get particle type iids 5:31:43 PM Get keyframe iids 5:31:43 PM Get timeline iids 5:31:43 PM Build trees 5:31:43 PM Update program 5:31:43 PM Project loaded 5:31:44 PM HTTP: [] 5:32:26 PM Action Set variable: action_background_sky_time, -45, -45.81, 1 5:32:45 PM Show popup: exportimage 5:33:05 PM Export image: C:\Users\Dillon\Pictures\Type-9 smg.png 5:33:05 PM Hidden: no 5:33:05 PM Background: yes 5:33:05 PM Watermark: no 5:33:05 PM High Quality: yes 5:33:05 PM Size: 1920, 1080 5:33:05 PM Show alert: Image saved!, , 78 5:41:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 5:41:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 5:41:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:41:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:41:43 PM Project saved 5:41:43 PM Backup saved 5:51:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 5:51:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 5:51:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:51:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:51:43 PM Project saved 5:51:43 PM Backup saved 6:01:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:01:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:01:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:01:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:01:43 PM Project saved 6:01:43 PM Backup saved 6:11:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:11:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:11:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:11:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:11:43 PM Project saved 6:11:43 PM Backup saved 6:21:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:21:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:21:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:21:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:21:43 PM Project saved 6:21:43 PM Backup saved 6:31:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:31:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:31:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:43 PM Project saved 6:31:43 PM Backup saved 6:31:45 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mproj 6:31:45 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:45 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:45 PM Project saved 6:31:45 PM Show alert: Project saved!, , 78 6:31:47 PM Show popup: open 6:31:59 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Gillamoor Island.mproj 6:31:59 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:31:59 PM load_format: 12 6:31:59 PM Resetting project 6:31:59 PM Destroying instances 6:31:59 PM Project resetted 6:31:59 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:31:59 PM load_iid_offset: 0 6:31:59 PM Templates: 6 6:31:59 PM Timelines: 17 6:31:59 PM Resources: 4 6:31:59 PM Get template iids 6:31:59 PM Get particle type iids 6:31:59 PM Get keyframe iids 6:31:59 PM Get timeline iids 6:31:59 PM Build trees 6:31:59 PM Update program 6:31:59 PM Project loaded 6:31:59 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Piece of Floating island of altidor.blocks 6:31:59 PM sch_map: Floating island of altidor 6:31:59 PM Schematic size: 171, 108, 65 6:32:01 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Piece of Floating island of altidor 2.blocks 6:32:01 PM sch_map: Floating island of altidor 6:32:01 PM Schematic size: 171, 108, 107 6:32:07 PM Action: action_tl_select 6:32:10 PM Action: action_tl_frame_pos 6:32:11 PM Action: action_tl_frame_pos 6:32:11 PM Action: action_tl_frame_pos 6:32:32 PM Action: action_tl_select 6:32:32 PM Action: action_tl_frame_rot 6:32:33 PM Action: action_tl_frame_rot 6:32:34 PM Action: action_tl_frame_rot 6:32:34 PM Action: action_tl_frame_bend_angle 6:32:35 PM Action: action_tl_select 6:32:36 PM Action: action_tl_frame_rot 6:32:37 PM Action: action_tl_frame_rot 6:32:38 PM Action: action_tl_frame_rot 6:32:38 PM Action: action_tl_frame_bend_angle 6:32:39 PM Action: action_tl_select 6:32:47 PM Action: action_tl_frame_rot 6:32:48 PM Action: action_tl_frame_bend_angle 6:32:49 PM Action: action_tl_select 6:32:50 PM Action: action_tl_frame_rot 6:32:51 PM Action: action_tl_frame_rot 6:32:51 PM Action: action_tl_frame_rot 6:32:52 PM Action: action_tl_frame_bend_angle 6:32:54 PM Action: action_tl_select 6:32:57 PM Action: action_tl_extend 6:33:00 PM Action: action_tl_deselect_all 6:33:01 PM Action: action_tl_select 6:33:05 PM Action: action_tl_select 6:33:06 PM Action: action_tl_frame_rot 6:33:07 PM Action: action_tl_deselect_all 6:33:09 PM Action: action_tl_select 6:33:17 PM Action: action_tl_extend 6:34:19 PM Saving object: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's\Remington.object 6:34:19 PM Object saved 6:34:21 PM Action: action_tl_deselect_all 6:34:28 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Gillamoor Island.mproj 6:34:28 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:34:28 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:34:28 PM Project saved 6:34:28 PM Show alert: Project saved!, , 78 6:34:29 PM Show popup: newproject 6:34:59 PM Creating project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:34:59 PM Resetting project 6:35:00 PM Destroying instances 6:35:00 PM Project resetted 6:35:00 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice\Partical Practice.mproj 6:35:00 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:35:00 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:35:00 PM Project saved 6:35:00 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 6:35:46 PM Action: asset_open 6:35:46 PM Opening asset: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's\Remington.object 6:35:46 PM load_folder: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's 6:35:46 PM load_format: 12 6:35:46 PM save_folder: 12 6:35:46 PM Opening object 6:35:46 PM load_iid_offset: 0 6:35:46 PM Templates: 5 6:35:46 PM Timelines: 16 6:35:46 PM Resources: 2 6:35:46 PM Get template iids 6:35:46 PM Get particle type iids 6:35:46 PM Get keyframe iids 6:35:46 PM Get timeline iids 6:35:46 PM Build trees 6:35:46 PM Update program 6:35:46 PM Asset loaded 6:37:27 PM Action: asset_open 6:37:27 PM Opening asset: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's\Blade Rifle.object 6:37:27 PM load_folder: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's 6:37:27 PM load_format: 10 6:37:27 PM save_folder: 10 6:37:27 PM Opening object 6:37:27 PM load_iid_offset: 50 6:37:27 PM Templates: 9 6:37:27 PM Timelines: 14 6:37:27 PM Resources: 1 6:37:27 PM Get template iids 6:37:27 PM Get particle type iids 6:37:27 PM Get keyframe iids 6:37:27 PM Get timeline iids 6:37:27 PM Build trees 6:37:27 PM Update program 6:37:27 PM Asset loaded 6:37:37 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice\Partical Practice.mproj 6:37:37 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:37:37 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:37:37 PM Project saved 6:37:37 PM Show alert: Project saved!, , 78 6:37:41 PM Show popup: open 6:37:42 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice\Partical Practice.mproj 6:37:42 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:37:42 PM load_format: 12 6:37:42 PM Resetting project 6:37:42 PM Destroying instances
  10. Interesting approach on pigtails. and if you want i could help ya nwn/ iam a pretty good Rigger My Skype is jack_remington
  11. Again good start and keep at it ask for opinions and such to hone your style and skill.
  12. Mine-imator is a Good program. you'll get used to animating. trial and error
  13. Yes/No its a remake map and i used schematic buildings while like two houses are built by me. with a touch of McEdit to move the islands around and such Yes their will my friends are helping me with voices
  14. Gillamoor Island the seting for Project Steampunk Animation. this is where the crew of the Black Albatross meet their client for their job as mercenaries for hire.
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