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About Crazy.Shadow.XD
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Rank
Shadow, Pro Rigger, Artist
- Birthday 06/05/1991
Profile Information
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Member Title
Shadow, Pro Rigger, Artist
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Gender
Male
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Location
N.C
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Interests
Halo,Tf2,Minecraft,Manga,music n_n
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Minecraft username
JackRemington905
Recent Profile Visitors
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Crazy.Shadow.XD started following Xeather
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Crazy.Shadow.XD reacted to a post in a topic: 3D Girl_Lily V3.5 (Summer)
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Ian_The_One started following Crazy.Shadow.XD
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Crazy.Shadow.XD reacted to a post in a topic: Advanced Character Model Version 3
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Old cat learning new tricks.
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TecnoXhaotic reacted to a status update: Hey mine-imator it's been a long time. I really missed y'all. I grew in the time I wa
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Crazy.Shadow.XD reacted to a reply to a status update: Hey mine-imator it's been a long time. I really missed y'all. I grew in the time I wa
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Mineshaft Animation reacted to a status update: Hey mine-imator it's been a long time. I really missed y'all. I grew in the time I wa
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Hey mine-imator it's been a long time. I really missed y'all. I grew in the time I was gone and hoping to return to mine-imateing like from the good ol days and finish some old promises I made. Love y'all
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Yoshifan33 reacted to a post in a topic: Soda Machine rig
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ThunderClap reacted to a post in a topic: Medical Pack / Medical Injector
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lifecraft reacted to a status update: IT's been awhile mine-imator i doubt ya missed me
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IT's been awhile mine-imator i doubt ya missed me
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CaptainClipy reacted to a post in a topic: Z:107 MiniGun
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Menace reacted to a post in a topic: Hexxit HookShot
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Crazy.Shadow.XD reacted to a post in a topic: Bell Wallpapers
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Crazy.Shadow.XD reacted to a post in a topic: Belle: Comic Character Girl Rig Showcase
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You can also shrink the coal and food down to to half its size to look more practical.
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Why are people being unorganized and misplacing their Post's in the wrong subject's. its a tad bit annoying.
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Crazy.Shadow.XD started following Snim
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Crazy.Shadow.XD reacted to a post in a topic: Belle: an adventure comic
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Doesnt mean you have to take offence from his review and suggestions.
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Seems accurate to a player model. considering the bend on the arm their'll be 6 pixels of space with minor Cliping into the arm.
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Crazy.Shadow.XD reacted to a status update: This is a strange thought, but I have an idea that, although everybody feels emotions
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When i added a .object it made my w.i.p model duplicate in the time line. i then tried to reload the project to see if it'll fix it but made it crash. also i cant adjust the window it keeps being past the tool bar. The crash log too Mine-imator log, please paste this into your bug report! 5:31:39 PM version: 1.0.5 5:31:39 PM gm_version: 1.4.1690 5:31:39 PM build date: 1/12/2016 4:28:46 PM 5:31:39 PM YYC: yes 5:31:39 PM LAA: yes 5:31:39 PM working_directory: C:\Users\Dillon\Mine-imator\ 5:31:39 PM file_directory: C:\Users\Dillon\AppData\Roaming\Mine_imator\ 5:31:39 PM OS: Windows_NT 5:31:39 PM os_version: 393218 5:31:39 PM os_is_network_connected: yes 5:31:39 PM os_get_language: en 5:31:39 PM os_get_region: US 5:31:39 PM USERDOMAIN: DELTA107 5:31:39 PM USERNAME: Dillon 5:31:39 PM USERPROFILE: C:\Users\Dillon 5:31:39 PM APPDATA: C:\Users\Dillon\AppData\Roaming 5:31:39 PM NUMBER_OF_PROCESSORS: 4 5:31:39 PM PROCESSOR_ARCHITECTURE: x86 5:31:39 PM PROCESSOR_IDENTFIER: 5:31:39 PM PROCESSOR_LEVEL: 6 5:31:39 PM PROCESSOR_REVISION: 3c03 5:31:39 PM video_adapter_0_name: NVIDIA GeForce GTX 745 5:31:39 PM video_adapter_0_driver_version_high: 589842 5:31:39 PM video_adapter_0_device_name: \\.\DISPLAY1 5:31:39 PM video_adapter_0_driver_version_low: 855234 5:31:39 PM DLL init 5:31:39 PM file.dll 5:31:39 PM movie.dll 5:31:39 PM Movie init 5:31:39 PM window.dll 5:31:39 PM texture.dll 5:31:39 PM Texture init 5:31:39 PM exe_directory: C:\Users\Dillon\Mine-imator\ 5:31:39 PM Trying to save files 5:31:39 PM surface_save OK 5:31:39 PM texture_create OK 5:31:39 PM file_delete_dll OK 5:31:40 PM Shader init 5:31:40 PM shaders_are_supported: yes 5:31:40 PM shader_high_ssao_blur compiled: yes 5:31:40 PM shader_high_ssao compiled: yes 5:31:40 PM shader_high_ssao_depth_normal compiled: yes 5:31:40 PM shader_high_light_apply compiled: yes 5:31:40 PM shader_high_light_night compiled: yes 5:31:40 PM shader_high_light_point compiled: yes 5:31:40 PM shader_high_light_spot compiled: yes 5:31:40 PM shader_high_light_sun compiled: yes 5:31:40 PM shader_high_fog_apply compiled: yes 5:31:40 PM shader_high_fog compiled: yes 5:31:40 PM shader_high_dof compiled: yes 5:31:40 PM shader_high_aa compiled: yes 5:31:40 PM shader_replace compiled: yes 5:31:40 PM shader_draw_texture compiled: yes 5:31:40 PM shader_depth compiled: yes 5:31:40 PM shader_color_fog_lights compiled: yes 5:31:40 PM shader_color_fog compiled: yes 5:31:40 PM shader_blend_fog compiled: yes 5:31:40 PM shader_blend compiled: yes 5:31:40 PM shader_border compiled: yes 5:31:40 PM Create vertex format 5:31:40 PM Render init 5:31:40 PM Ground model init 5:31:40 PM Character models init 5:31:40 PM Windows init 5:31:40 PM Lists init 5:31:40 PM Load language file: C:\Users\Dillon\Mine-imator\Data\Languages\english.txt 5:31:40 PM Make transitions 5:31:40 PM Transitions OK 5:31:40 PM Globals init 5:31:40 PM Opening pack from folder: C:\Users\Dillon\Mine-imator\Data\Textures\ 5:31:40 PM mob_texture 5:31:40 PM block_texture 5:31:40 PM colormap_grass_texture 5:31:40 PM colormap_foliage_texture 5:31:40 PM item_texture 5:31:40 PM particles_texture 5:31:40 PM block_preview_texture 5:31:40 PM sun_texture 5:31:40 PM moonphases_texture 5:31:40 PM moon_texture 5:31:40 PM clouds_texture 5:31:40 PM Pack opened 5:31:40 PM Found key_file: C:\Users\Dillon\Mine-imator\Data\key.file 5:31:41 PM Loading settings: C:\Users\Dillon\Mine-imator\Data\settings.file 5:31:41 PM load_format: 3 5:31:41 PM Loading recent: C:\Users\Dillon\Mine-imator\Data\recent.file 5:31:41 PM Loading closed alerts: C:\Users\Dillon\Mine-imator\Data\alerts.file 5:31:41 PM Startup OK 5:31:41 PM Resetting project 5:31:41 PM Destroying instances 5:31:41 PM Project resetted 5:31:41 PM Show popup: startup 5:31:42 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mproj 5:31:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:31:43 PM load_format: 12 5:31:43 PM Resetting project 5:31:43 PM Destroying instances 5:31:43 PM Project resetted 5:31:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:31:43 PM load_iid_offset: 0 5:31:43 PM Templates: 8 5:31:43 PM Timelines: 8 5:31:43 PM Resources: 28 5:31:43 PM Get template iids 5:31:43 PM Get particle type iids 5:31:43 PM Get keyframe iids 5:31:43 PM Get timeline iids 5:31:43 PM Build trees 5:31:43 PM Update program 5:31:43 PM Project loaded 5:31:44 PM HTTP: [] 5:32:26 PM Action Set variable: action_background_sky_time, -45, -45.81, 1 5:32:45 PM Show popup: exportimage 5:33:05 PM Export image: C:\Users\Dillon\Pictures\Type-9 smg.png 5:33:05 PM Hidden: no 5:33:05 PM Background: yes 5:33:05 PM Watermark: no 5:33:05 PM High Quality: yes 5:33:05 PM Size: 1920, 1080 5:33:05 PM Show alert: Image saved!, , 78 5:41:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 5:41:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 5:41:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:41:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:41:43 PM Project saved 5:41:43 PM Backup saved 5:51:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 5:51:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 5:51:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:51:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 5:51:43 PM Project saved 5:51:43 PM Backup saved 6:01:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:01:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:01:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:01:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:01:43 PM Project saved 6:01:43 PM Backup saved 6:11:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:11:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:11:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:11:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:11:43 PM Project saved 6:11:43 PM Backup saved 6:21:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:21:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:21:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:21:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:21:43 PM Project saved 6:21:43 PM Backup saved 6:31:43 PM Backup: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons 6:31:43 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mbackup1 6:31:43 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:43 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:43 PM Project saved 6:31:43 PM Backup saved 6:31:45 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons\steamPunk Weapons.mproj 6:31:45 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:45 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\steamPunk Weapons 6:31:45 PM Project saved 6:31:45 PM Show alert: Project saved!, , 78 6:31:47 PM Show popup: open 6:31:59 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Gillamoor Island.mproj 6:31:59 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:31:59 PM load_format: 12 6:31:59 PM Resetting project 6:31:59 PM Destroying instances 6:31:59 PM Project resetted 6:31:59 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:31:59 PM load_iid_offset: 0 6:31:59 PM Templates: 6 6:31:59 PM Timelines: 17 6:31:59 PM Resources: 4 6:31:59 PM Get template iids 6:31:59 PM Get particle type iids 6:31:59 PM Get keyframe iids 6:31:59 PM Get timeline iids 6:31:59 PM Build trees 6:31:59 PM Update program 6:31:59 PM Project loaded 6:31:59 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Piece of Floating island of altidor.blocks 6:31:59 PM sch_map: Floating island of altidor 6:31:59 PM Schematic size: 171, 108, 65 6:32:01 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Piece of Floating island of altidor 2.blocks 6:32:01 PM sch_map: Floating island of altidor 6:32:01 PM Schematic size: 171, 108, 107 6:32:07 PM Action: action_tl_select 6:32:10 PM Action: action_tl_frame_pos 6:32:11 PM Action: action_tl_frame_pos 6:32:11 PM Action: action_tl_frame_pos 6:32:32 PM Action: action_tl_select 6:32:32 PM Action: action_tl_frame_rot 6:32:33 PM Action: action_tl_frame_rot 6:32:34 PM Action: action_tl_frame_rot 6:32:34 PM Action: action_tl_frame_bend_angle 6:32:35 PM Action: action_tl_select 6:32:36 PM Action: action_tl_frame_rot 6:32:37 PM Action: action_tl_frame_rot 6:32:38 PM Action: action_tl_frame_rot 6:32:38 PM Action: action_tl_frame_bend_angle 6:32:39 PM Action: action_tl_select 6:32:47 PM Action: action_tl_frame_rot 6:32:48 PM Action: action_tl_frame_bend_angle 6:32:49 PM Action: action_tl_select 6:32:50 PM Action: action_tl_frame_rot 6:32:51 PM Action: action_tl_frame_rot 6:32:51 PM Action: action_tl_frame_rot 6:32:52 PM Action: action_tl_frame_bend_angle 6:32:54 PM Action: action_tl_select 6:32:57 PM Action: action_tl_extend 6:33:00 PM Action: action_tl_deselect_all 6:33:01 PM Action: action_tl_select 6:33:05 PM Action: action_tl_select 6:33:06 PM Action: action_tl_frame_rot 6:33:07 PM Action: action_tl_deselect_all 6:33:09 PM Action: action_tl_select 6:33:17 PM Action: action_tl_extend 6:34:19 PM Saving object: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's\Remington.object 6:34:19 PM Object saved 6:34:21 PM Action: action_tl_deselect_all 6:34:28 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island\Gillamoor Island.mproj 6:34:28 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:34:28 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Gillamoor Island 6:34:28 PM Project saved 6:34:28 PM Show alert: Project saved!, , 78 6:34:29 PM Show popup: newproject 6:34:59 PM Creating project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:34:59 PM Resetting project 6:35:00 PM Destroying instances 6:35:00 PM Project resetted 6:35:00 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice\Partical Practice.mproj 6:35:00 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:35:00 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:35:00 PM Project saved 6:35:00 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 6:35:46 PM Action: asset_open 6:35:46 PM Opening asset: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's\Remington.object 6:35:46 PM load_folder: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's 6:35:46 PM load_format: 12 6:35:46 PM save_folder: 12 6:35:46 PM Opening object 6:35:46 PM load_iid_offset: 0 6:35:46 PM Templates: 5 6:35:46 PM Timelines: 16 6:35:46 PM Resources: 2 6:35:46 PM Get template iids 6:35:46 PM Get particle type iids 6:35:46 PM Get keyframe iids 6:35:46 PM Get timeline iids 6:35:46 PM Build trees 6:35:46 PM Update program 6:35:46 PM Asset loaded 6:37:27 PM Action: asset_open 6:37:27 PM Opening asset: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's\Blade Rifle.object 6:37:27 PM load_folder: C:\Users\Dillon\Mine-imator\Rig's\Steam weapon's 6:37:27 PM load_format: 10 6:37:27 PM save_folder: 10 6:37:27 PM Opening object 6:37:27 PM load_iid_offset: 50 6:37:27 PM Templates: 9 6:37:27 PM Timelines: 14 6:37:27 PM Resources: 1 6:37:27 PM Get template iids 6:37:27 PM Get particle type iids 6:37:27 PM Get keyframe iids 6:37:27 PM Get timeline iids 6:37:27 PM Build trees 6:37:27 PM Update program 6:37:27 PM Asset loaded 6:37:37 PM Saving project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice\Partical Practice.mproj 6:37:37 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:37:37 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:37:37 PM Project saved 6:37:37 PM Show alert: Project saved!, , 78 6:37:41 PM Show popup: open 6:37:42 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\Partical Practice\Partical Practice.mproj 6:37:42 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Partical Practice 6:37:42 PM load_format: 12 6:37:42 PM Resetting project 6:37:42 PM Destroying instances
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NibbiTz reacted to a post in a topic: (Project Steam-punk) Gillamoor Island
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Crazy.Shadow.XD reacted to a post in a topic: Comic OC Belle and Friends Rigs Test
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Interesting approach on pigtails. and if you want i could help ya nwn/ iam a pretty good Rigger My Skype is jack_remington
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(Project Steam-punk) Gillamoor Island
Crazy.Shadow.XD replied to Crazy.Shadow.XD's topic in Wallpapers and art
Again good start and keep at it ask for opinions and such to hone your style and skill.- 10 replies
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- floating island
- steampunk
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castedshadow98 reacted to a post in a topic: (Project Steam-punk) Gillamoor Island
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(Project Steam-punk) Gillamoor Island
Crazy.Shadow.XD replied to Crazy.Shadow.XD's topic in Wallpapers and art
Good start Dude- 10 replies
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- floating island
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(Project Steam-punk) Gillamoor Island
Crazy.Shadow.XD replied to Crazy.Shadow.XD's topic in Wallpapers and art
Mine-imator is a Good program. you'll get used to animating. trial and error- 10 replies
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- floating island
- steampunk
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(Project Steam-punk) Gillamoor Island
Crazy.Shadow.XD replied to Crazy.Shadow.XD's topic in Wallpapers and art
Yes/No its a remake map and i used schematic buildings while like two houses are built by me. with a touch of McEdit to move the islands around and such Yes their will my friends are helping me with voices- 10 replies
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- floating island
- steampunk
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Gillamoor Island the seting for Project Steampunk Animation. this is where the crew of the Black Albatross meet their client for their job as mercenaries for hire.
- 10 replies
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- floating island
- steampunk
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