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Showing content with the highest reputation since 04/18/24 in Posts

  1. After many months of texturing, shading, modeling, re-texturing, tapering, sitting in the corner, I've recreated the TF2 stock weapons. Yes, every single one, even the gadgets (1), Most were easy, but some were just....making my brain hurt. There is one problem, some weapons are not the same size, so you'll have to manually correct them. RISTRICTIONS: No Retexturing Dont claim that it's yours Do not mess with the tapering parts --------------------------------------------------------------------------- Feel free to credit me, https://drive.google.com/file/d/1nC8bkQI9RG8RXyFc10bFnqtkJisAqLN-/view?usp=sharing
    9 points
  2. 5 points
  3. 3 points
  4. Even if your life is a mess, you have to keep going, don't you?
    3 points
  5. 3 points
  6. This image shows a thing that most Mine-imator animators will immediately notice you can't usually do in the program (that being what is apparently polygons in places they shouldn't be) but it's in-program. What is going on here? Mineimator 2.0 added .meshcache files, which you may have seen in your project folder after importing a scene. The .meshcache file format was created specifically to load scenery models faster, as mentioned by Nimi on the official discord, but he also notes it's actually just a 3D model format and not a construction of blocks. In this post, I am going to demonstrate that it is an actual 3D model file and you can poke it with a stick a bunch of times to create something as mangled as the first image in this post. First let's import a schematic file, such as the lamp post. You can also import scenery directly from a Minecraft world for this. Then it shows up in the scene. Now, to edit meshcache files, first we have to decompress them. Mineimator automatically compresses meshcache files, so to actually manually inspect or edit them you have to decompress the file using whatever file extractor tool you use, then swap the file inside the meshcache with the meshcache itself. (Deleting the inital schematic ("1") won't do anything. The project will still load properly because it only uses the meshcache... I'm not sure why imports the schematic as well. Once you decompress the meshcache, you won't need to recompress it again.) Next, let's open up the meshcache file using a hex editor. The one I use is HexEdit. Let's change this "A" to a "B". I don't know what I'm doing to the model, but surely nothing will go wrong, right? And, now, let's save the edit we made and reload the scene! Boom! One of the vertexes on the lamp post is now inside out and to the side. So what happened? Well, these meshcache files really are just 3D models of Minecraft assets, and the edit done was just moving one of the vertexes of that 3D model to the side. I presume those three columns of symbols correspond to the positions of each vertex in the model, but I wouldn't know about all of the other stuff at the bottom of the file. Someone who is more better versed in knowledge in 3D file formats than I am would probably be able to figure this out! You can actually continue to mess with the meshcache some more, and this will corrupt the the model of the lamppost even more. Don't try to erase or add more stuff though... it seems to just crash Mineimator instantly when I add or remove stuff. Q: Could this mean 3D models that I make in Blender or 3DS Max could be loaded in Mine-imator? A: Theoretically, yes! At the current moment there is no tool to convert 3D model files to the .meshcache format though. If a tool was made to do that, then it would be possible. I wouldn't know how easy it would be to do that though. I suppose you could import a Mine-Imator scenery model and attempt rearranging the vertices manually, but that'd take a lot of trial and error because I couldn't find any other documentation online about the meshcache format. It seems the meshcache format was made specifically for Mine-Imator. So someone would have to look into the source code to see how a meshcache is constructed too. (Note, I doubt you would be able to import textures with the model too, since scenery models only use Minecraft's block textures. But there might be work-arounds for this.)
    2 points
  7. 2 points
  8. The Kraken (Uh, no Don't) Boss from the OreSpawn Mod! Crazy Overpowered Squid Boss 1,000 HP 10 Defense 40 Attack Damage Download Link - https://www.mediafire.com/file/24givgnfgkge942/OreSpawn_Kraken.rar/file
    2 points
  9. "oh no... i'm dying" Mr Virtual a murderous man shot down by a detective at a Virtual Boy showcase, his soul now haunts the console and he attempts to torture his killer and some woman idk really know the lore of The Curse of The Crimson Phantom The model is based on his design from Mario's Madness obviously:
    2 points
  10. Will a feature to upload video files (mp4 and stuff) ever come to Mine-Imator? It's possible to upload Images and Sounds, But not videos. I don't wanna have to do the annoying "Gif" metheod which is a bear to set up. are there any plans to add this feature to Mine-imator? It should save on resources when making stuff like TVs or something like that.
    2 points
  11. Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build What this mod mostly does is fix a few issues that me and the other beta testers never caught during Mine-imator 2.0's development cycle. But do be on the lookout for a couple of kewl little features I slipped in ;). Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/qkxgrve6cmuzrx8/Mine-imator_2.0.2_Continuation_Build_1.0.2.zip/file Please note that this mod has not been compiled or tested outside of Windows 64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this ). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.2 (Apr 25th, 2024), changes since Mine-imator 2.0.2: Features Added keybinds for Next and Previous frame (Shift + Right and Left arrow keys). Added "Direction" modifier for ground texture. Added the ? somewhere. Changes Updated Minecraft assets to 1.20.5. (Armadillos, Wolf Armor, Wolf variants, etc.) Moving the work camera no longer resets samples in the active camera. Block texture animation speed can now be negative. Increased maximum project tempo to 120 (up from 100). Removed Y rotation limits on "Rotate around camera" option. Updated F12 debug menu to better resemble that of Modelbench. Reorganized timeline Hierarchy menu. Slightly adjusted world importer interface. Added error message when attempting to export MP4s or MOVs with odd-numbered video sizes. Bugfixes Fixed path timelines not functioning as particle attractors. "Directional force" and "Vortex force" in particle editors are now functional. Fixed textures on inverted path meshes not appearing correctly. Fixed rendering issue with non-square translucent textures on .mimodels. Fixed being able to drag bloom Threshold above 100%. Fixed crash when importing decorated pots with no sherds. Fixed memory leak with empty lines in text objects. Fixed crash popup not showing full Mine-imator version name. Older changelogs:
    1 point
  12. Wolfie's Arsenal V 1.0 !!DOWNLOAD!! Map used in image is my map Islands of Aurelia. You can find it on Planet Minecraft or by clicking THIS. You want to feel the edge of a freshly sharpened sword? I don't recommend it, but you can sure look!! If y'all have any ideas or anything for this pack put it in the comments, and I'll see what I can do. Wolfie's Arsenal V 1.0: Katana Broadsword Thing?
    1 point
  13. EnderFede

    Hunted Down

    Yh I used a texture pack with the object material map
    1 point
  14. Fover

    Me and Bro

    enderMANS
    1 point
  15. Fover

    Hunted Down

    surface so realistic
    1 point
  16. vox face reveal or oil up
    1 point
  17. Shorts version: he is not in the forum but speacial thanks to ArqAliski
    1 point
  18. V i b r e n t ⊙_⊙
    1 point
  19. Skynimations: Hey. This is our Base! Fover: Nope. Finders, keepers losers, weepers! Titanicminion: The Only person who's gonna be weeping is YOU. Ember: There's Only one way to settle this. Skynimations, A PVP? Ember: A Dance Battle. Titanicminion: We'll go first. Fover: Is that all you got? Ember: Woah. Titanicminion: Nope. Fover: Our turn. Skynimation: This is gonna be too easy. Titanicminion: oh no. I really don't know which was better, and I want to turn this into an animation and I only want the best dance. so please vote which dance was better.
    1 point
  20. Titanicminion

    Airbus A380

    This is the A380, the largest passenger airliner in the world, I haven't had the chance to fly on this magnificent marvel, but I sure wish I do, because the A380 is being retired and all of them will be gone by 2030. Comment down below if you have flown on one before, I would love to hear the experience. (I'm using a custom livery I designed)
    1 point
  21. You ever want a little friend to scurry around your kitchen floors? --- DOWNLOAD --- With this rig I have created in Model Bench, you can now have a little turd scurrying and running from the sight of you. If you'd like to use this rig in any projects just credit me, Wolfie8bit.
    1 point
  22. THE CAST Grit Mochizuki |
    1 point
  23. hellow привет lyoshamaysag@gmail.com
    1 point
  24. TheGamesForReal

    park scene :D

    ft. @MysteriousTux
    1 point
  25. MAKE SURE YOU HAVE WINRAR IF YOU DON'T THEN CLICK THIS BELOW: WINRAR FNAF 3 Pictures: Here's more: PLEASE READ THIS BEFORE DOWNLOADING: Always give credit when using them in a video/picture/gif There is no moniter or camera , im sorry for that Customize the rig if you want but never claim it as YOU made it DOWNLOAD LINK: THANKS TO @Fox MinerFOR HELPING ME MAKE THIS RIG
    1 point
  26. Municidak

    Laptop - Zalus Albook

    Say hello to the brand new laptop for Minecraft The screen resolution is 1920x1080 and the aspect ratio is 16:9 More models coming soon Total Size of Files: 26,50KB ZIP Size/Download Size: 3,50KB Model Version: 2024.03.29 (YYYY.MM.DD)
    1 point
  27. Version 2.2 Download Other Version WinnythailandFX's Character Model V2.2 (Feb 27, 2024) WinnythailandFX's Character Model V2.1 (Dec 6, 2023) [Closed] WinnythailandFX's Character Model V2 (April 20, 2023) [Closed] WinnythailandFX's Character Model V1.2 (Dec 6, 2023) WinnythailandFX's Character Model V1.1 (Feb 3, 2023) [Broken] WinnythailandFX's Character Model V1 (Nov 12, 2022) [Broken] Announcement i have plan to add facial rig into my model in next update, which it will be released on next year (2024) + with also other feature i plan as well so join my discord server for up-coming update to my model > https://discord.gg/FfrFtbdm5b - Compatible Mine-imator Version: • Mine-imator 1.2.9 • Any Modded Mine-imator 1.2.9+ • Mine-imator 2.0 Pre-released 4 (Phase 1) • Mine-imator 2.0.2 • Any Modded Mine-imator 2.0.2+ - Description: a Cool Auto Extrude Character Model (whatever you called it) that can be made in under few min made by Orange Cat person, lol - Features: Fingers Blocky (Can be Toggle) Female Model (Include Model that Support 4px Classic Girl skin) Inverse Kinematics (Only for Mine-imator 2.0.0) Wrist & Ankle (Smooth bend) Can Toggle Jacket Layer - Questions Q: Can i modifying something into your Rig/Model? A: Sure, you can modifying something into my Rig/Model, if you want. so go ahead, [You]. go add something you want to add such as Hair, Facial Rig, whatever you want to add. longer as you don't claim my rig/model as yours Q: Why there is 4px Skin for Female A: Some people still used old classic Female 2012, so i decide to make one for people who still used 4px female skin, since no one making it (probably Due to alex model arm that look like more female i guess) - Update Patch Note 5 (Feb 27, 2024) Small update, just fixing misplace extrude edge. and this was supposed to be fixed on previous update but however i forgot to fix it. so opss my bad. and anyways seems discord did patch image host on DM Recently so guess i gonna find new site to host image for now, but at least download link still work it just image host was expried. lol (and also if you found any bug or mistake that i didn't aware please post on this or tag me on discord (any server i was in) so i can fix it in next update) Fix misplace exturde edge Preview Model (add later after version 3.0 drop)
    1 point
  28. While I took a break from Mine-Imator, I was developing games on scratch. My scratch profile is here: https://scratch.mit.edu/users/Skynimations/ Animation This is the start of a new series, Sky Horizons where i go back to Mine-Imator and must complete 3 trials to come back officialy.
    1 point
  29. Hello everyone, this will be my final dev update as we near 2.0's release. Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website. With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features. David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0. / Nimi
    1 point
  30. Hey it's me, Anthony! I've made another rig pack! I've tried to make some of the OG Minecraft mobs more detailed/good looking. Have a look! DOWNLOAD. Have fun!
    1 point
  31. Voxy

    Texturing

    Modelbench doesn't include any texturing tools, you have to create one in an external image editing program like Paint.NET or GIMP or Photoshop. What I'd consider to be best practice for texturing is as follows: Start by modeling your creature; Create a blank image with a resolution that's large enough to fit all the textures (usually 64x64 does the trick); Load that image as a texture in Modelbench and set it as the main texture by right-clicking it; Open the UV editor using the button in the upper-right corner, and start re-arranging all the UV maps so that everything is laid out nicely; Once done, right-click the texture again and press "Save UV map"; You'll get some kind of color-coded template you can now use as a base for the texture; When you're done texturing, import it again and you now have a textured model!
    1 point
  32. a windows boi

    Accurate PC Rig

    monitor or other peripherals not included lmfao made by @creepycreeper103 and @CodyBI download link:
    1 point
  33. ziyadkhalq

    Sword Pack V2

    Hi everyone, ZGaming here, and welcome to the second version of the sword pack, here is a video about all of the swords, i dont think that you gonna see them all, but......i hope you enjoyed Weapons added in the V2 Red katana blue katana link sword light sword Mossy sword Balmung Axe Chopping sabre Code knife Mini-throwing sword mediture sword Kisuku Hidden blade Orc blade Tomahawk Check the V1 version | | | \/ Sorry, no pictures today.....
    1 point
  34. A new weapon's pack I created. It currently includes a broadsword, a battle axe, and a mace. There are two textures for them. One is without blood, and the other has blood. Both are included in the .mproj file. Not sure what is with the halo around the sword in the screenshots. It may be a texturing issue that I can try and fix later. This pack includes a broadsword, a battle axe, and a mace. The blades have the appearance of being sharp. I was going to make an animated presentation, but I have a paid design project I'm working on currently and simply don't have the time. Please credit me and link to this forum thread if you use these. It would be greatly appreciated. Comments and criticisms are welcome. I can add an update to this if I get enough interest and likes. An update might include: - Higher definition textures - More detail - More weapons - Armor - Any other suggestions I might get Enjoy! Download
    1 point
  35. (I mean it. That was really fun.)
    1 point
  36. HeYoNia

    last render

    What a degenerate, nobody liked you anyway
    -1 points
  37. Draco63

    last render

    AUGH, my EYES!alkdvh ;akjhv THIS IS JUUST SOOOOO BAD!!! I HAET IT!!!!!!! UR BAD! GO AWAe! I HOPE U DY OF DETH!!!!!!!!!!!!!!!1!!!!!! also rain looks fake
    -1 points
  38. TwoToRule

    last render

    bro use a face rig lol so bad
    -1 points
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    -1 points
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